Video Game Marketing

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A01=Mikolaj Dymek
A01=Peter Zackariasson
Advergames
Age Group_Uncategorized
Age Group_Uncategorized
Alternate Reality Games
Author_Mikolaj Dymek
Author_Peter Zackariasson
automatic-update
Blizzard
branding strategy games
Candy Crush Saga
Casual Games
Category1=Non-Fiction
Category=KC
Category=KJ
Category=KJMV7
Category=KJS
Category=KJSA
Category=KNTX
Category=UD
computer games
consumer behaviour analysis
Contemporary Society
COP=United Kingdom
Delivery_Delivery within 10-20 working days
digital entertainment research
digital games
eq_bestseller
eq_business-finance-law
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
experiential marketing techniques
Follow
Game Developers
game development
Game Industry
Game Portfolio
games design
games production
Gamification
Gamification Mechanisms
Grand Theft Auto
Handhelds
Hive Mind
In-game Advertising
indie games
indpendent games
interactive media marketing
Language_English
Marketing Communications
Marketing Information System
marketing strategy for game developers
Marketing Video Games
PA=Available
Postmodern Marketing
Price_€50 to €100
product lifecycle management
Production Marketing Research
PS=Active
Rabin
softlaunch
Swot Model
Video Game
Video Game Industry
VIP
Word Of Mouth

Product details

  • ISBN 9781138812277
  • Weight: 260g
  • Dimensions: 156 x 234mm
  • Publication Date: 30 Sep 2016
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific skill set from its marketers. To a new generation of "indie gamers", being a game developer isn’t just about design and production, a successful video game demands entrepreneurial skills and astute business acumen. The creators need to know what their customers want, how to reach those customers and how to sell to them.

Video Game Marketing: A student textbook is for development students or aspiring developers who want to know how to promote and sell the results of their efforts. This book is a much-needed guide to:

• the essentials of marketing strategy;

• video games as products or services;

• marketing research for game development;

• branding video games;

• marketing through game: gamification, advergames.

Replete with pedagogy to aid learning such as objectives and discussion questions for each chapter, this book is all that aspiring video game developers will need to unleash the potential of their games.

Peter Zackariasson is an Associate Professor in Marketing at the University of Gothenburg, Sweden. Since early 2000 he has studied the video game industry, its production and consumption, which has resulted in numerous articles, books and conference papers.

Mikolaj Dymek is an Associate Professor at Mid Sweden University, Sweden, where he researches marketing communications. He is also a consumer PR analyst and is co-editor of a new volume of work on the business of gamification, also due in 2016 from Routledge.

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