Video Game Theory Reader

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adventure
Board Game
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CFS2
Computer Games
Computer Gaming
Da Game
digital media studies
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Ergodic Time
erotic
Erotic Triangle
Game Studies
gamer identity research
games
Gay Window Advertising
Grand Theft Auto
Interactive Movies
interactive narrative analysis
Interactive Storytelling
invaders
janet
Live Action Video
ludology
Main Character
Military Entertainment Complex
Movie Games
murray
Pearl Harbor
player immersion
Pure War
raider
Scripting Language
simulation versus narrative
sociocultural impact of gaming
space
Tender Loving Care
tomb
Vice Versa
Video Game Studies
Video Game Theory Reader
Visual Digital Culture
world
WW II

Product details

  • ISBN 9780415965781
  • Weight: 703g
  • Dimensions: 152 x 229mm
  • Publication Date: 19 Aug 2003
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.

The Video Game TheoryReader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.

The Video Game TheoryReader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

Mark J. P. Wolf is Assistant Professor of Communications at Concordia University, Wisconsin. A pioneering scholar of video game studies, he is editor of The Medium of theVideo Game. Bernard Perron is Assistant Professor of Cinema at the University of Montréal.