Video Game Theory Reader 2

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Arcade Games
Atari VCS
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Cathode Ray Tube
cheat
codes
Dance Dance Revolution
design
Digital Games
DiGRA
embodiment in gaming
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eq_computing
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galaxy
Game Design
Game Designers
Game Developers
Game Development
Game Studies
Game Systems
games
Gaming Literacy
Grand Theft Auto
ICO
industry
interdisciplinary game research
Kurt Squire
ludology
mario
media convergence
NTSC
online multiplayer analysis
player agency
procedural rhetoric
super
Super Mario Galaxy
Super Monkey Ball
Synthetic Worlds
system
Vice Versa
Video Game
Video Game Studies
Video Game Theorists
Video Game Theory Reader
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Product details

  • ISBN 9780415962827
  • Weight: 725g
  • Dimensions: 152 x 229mm
  • Publication Date: 12 Nov 2008
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.

Mark J. P. Wolf is an Associate Professor in the Communication Department at Concordia University Wisconsin. His books include Abstracting Reality: Art, Communication, and Cognition in the Digital Age (2000), The Medium of the Video Game (2001), Virtual Morality: Morals, Ethics, and New Media (2003), The Video Game Theory Reader (2003), The World of the D’ni: Myst and Riven (2006), The Video Game Explosion: A History from PONG to PlayStation and Beyond (2007), and J. R. R. Tolkien: Of Words and Worlds (forthcoming, 2009). Bernard Perron is an Associate Professor of Cinema at the University of Montreal. He has co-edited The Video Game Theory Reader (2003), written Silent Hill: il motore del terrore (2006), an analysis of the Silent Hill videogame series, and is editing Gaming After Dark: Essays on Horror Video Games (forthcoming, 2009).