Video Games as Culture

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A01=Daniel Muriel
A01=Garry Crawford
Author_Daniel Muriel
Author_Garry Crawford
Casual Gamer
Category=JB
Category=JBCT
Category=JHB
contemporary
Contemporary Society
Crawford Garry
cultural consumption patterns
digital culture and society transformation
digital identity formation
empathy and identification research
Empathy Game
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Game Developer
Game Studies
gaming
Gaming Culture
Gaming Knowledge
Grand Theft Auto
Hardcore Gamer
Indie Game Designer
industry
late modernity theory
Muriel Daniel
neoliberal
Neoliberal Political Rationalities
Outp Uts
Participatory Culture
participatory media studies
People Playing Video Games
playing
Playing Video Games
political
practices
qualitative sociological analysis
Quantic Dream
rationalities
society
studies
Study Video Game
Van Vught
Video Game Audiences
Video Game Culture
Video Game Experiences
Video Game Industry
Video Games
Wider Issues
Young Men

Product details

  • ISBN 9781138655102
  • Weight: 540g
  • Dimensions: 156 x 234mm
  • Publication Date: 20 Mar 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life.

Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities.

This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.

Daniel Muriel is a Postdoctoral Research Fellow and Lecturer at the Leisure Studies Institute, University of Deusto, Bilbao, Spain.

Garry Crawford is a Professor of Sociology at the University of Salford, Manchester, UK.

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