Video Games Have Always Been Queer

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A01=Bo Ruberg
Age Group_Uncategorized
Age Group_Uncategorized
arcade games
Author_Bo Ruberg
automatic-update
avant-garde
Between Men
Burnout
Category1=Non-Fiction
Category=JBCT
Category=JBCT1
Category=JBSJ
Category=JFD
Category=JFSK
Category=UDX
chrononormativity
close reading
Consentacle
COP=United States
cultural logic
degamification
Delivery_Delivery within 10-20 working days
design
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
failure
game studies
gamification
Halberstam
heteronormativity
independent games
interactive systems
intimacy
Juul
Language_English
LGBTQ
LGBTQ experience
LGBTQ game-makers
methodologies
Musgrave
non-normativity
Octodad
PA=Available
Pong
Price_€20 to €50
PS=Active
queer theory
queerness
Realistic Kissing Simulator
regamification
Sedgwick
softlaunch
spatiality
speedrunning
Squinkifer
temporality
transgression
walking simulators

Product details

  • ISBN 9781479843749
  • Weight: 454g
  • Dimensions: 152 x 229mm
  • Publication Date: 19 Mar 2019
  • Publisher: New York University Press
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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Argues for the queer potential of video games
While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly.
In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.

Bo Ruberg is Professor of Film and Media Studies at the University of California, Irvine. They are the author of three books, Video Games Have Always Been Queer, The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games, and Sex Dolls at Sea: Imagined Histories of Sexual Technologies.

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