Video Gaming in Science Fiction

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A01=Jason Barr
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Author_Jason Barr
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B01=Matthew Wilhelm Kapell
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Product details

  • ISBN 9781476666372
  • Weight: 249g
  • Dimensions: 152 x 229mm
  • Publication Date: 28 Sep 2018
  • Publisher: McFarland & Co Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.

Jason Barr is an associate professor at Blue Ridge Community College. His work has appeared in African American Review, Explicator, The Journal of Continuing Higher Education, and The Journal of Caribbean Literatures, among others. He lives in Weyers Cave, Virginia. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.

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