Videogames

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A01=James Newman
Author_James Newman
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Category=JBCT
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computer games
digital preservation
Donkey Kong Country
DVD Menu
DVD Video
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Game Developers
game history scholarship
games industry
gaming culture
Gran Turismo
Grand Theft Auto
interactive narratives
James newman
ludology
Ludus Rules
media studies
Metal Gear Solid
Peripheral Devices
Playback
player experience research
Princess Toadstool
rimc
Sega MegaDrive
simulation analysis
Small Scale Developers
Software Piracy
Space Makers
Street Fighter II
Super Mario Galaxy
Super Mario Series
Super Mario World
UK Household
video games
Videogame Characters
Videogame Development
Videogame Spaces
videogames
Virtua Fighter

Product details

  • ISBN 9780415669153
  • Weight: 520g
  • Dimensions: 156 x 234mm
  • Publication Date: 16 Nov 2012
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved.

The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.

James Newman is Professor of Digital Media and Director of the Media Futures Research Centre at Bath Spa University. He is the author of numerous books on videogames and gaming cultures including Playing with Videogames (2008) and Best Before: Videogames, Supersession and Obsolescence (2012). James is a co-founder of the UK’s National Videogame Archive which is a partnership with the National Media Museum. He sits on the board of the Computer Games special collection of the British Library’s UK Web Archive and is a member of the GameCity international videogames festival team.

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