Videogames and Agency

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A01=Bettina Bodi
AAA Game
agency
Agency Affordances
Author_Bettina Bodi
Avatar Action
BioWare Games
Category=JBCT
Category=KNT
Category=NH
Category=UBJ
Category=UBL
Category=UGN
Category=UMK
Category=UYZ
Crash Bandicoot
digital media theory
eq_bestseller
eq_business-finance-law
eq_computing
eq_history
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
game design
Game Developers
game development
Game Spaces
game studies
Grand Theft Auto
independent games research
interactive narrative analysis
Ludic Space
ludology frameworks
Mass Effect
Mass Effect Games
multidimensional agency in digital games
Murray's Definition
Naughty Dog
Non-player Character
paratext
Paratextual Analysis
player action
player decision-making
Possibility Space
Procedural Content Generation
Radioisotope Thermoelectric Generator
Representational Time
Roguelike Games
spatial storytelling
System Era
Terrain Tool
Tv Study
Uncharted Games
video games
videogame

Product details

  • ISBN 9781032288475
  • Weight: 360g
  • Dimensions: 156 x 234mm
  • Publication Date: 30 Dec 2022
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.

What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game’s design can reveal about the nature of agency and videogame aesthetics.

This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games.

The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.

Bettina Bódi is lecturer in media at Leeds Beckett University, UK. Dr Bódi’s research considers agency in and around videogames, as afforded by game design, and as discussed in paratexts and promotional surrounds.

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