Videogames and the Gothic

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A01=Ewan Kirkland
American Gothic
American Gothic Fiction
Author_Ewan Kirkland
Big Daddies
Category=DSK
Category=UDX
Contemporary Gothic
digital game studies
Digital Games
Edith Finch
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eq_biography-true-stories
eq_computing
eq_isMigrated=1
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Female Gothic
Finch Family
Gothic Culture
Gothic Fiction
Gothic Heroine
Gothic Literature
Gothic Media
Gothic Romance
gothic tropes in digital games
Haunted House
Haunted House Narratives
Haunting Ground
horror media adaptation
interactive fiction analysis
labyrinthine level design
neo-medieval aesthetics
Plaster Of Paris
Possum Springs
Silent Hill
Survival Horror
Survival Horror Game
uncanny narrative spaces
Van Elferen
Walking Simulator
Young Man

Product details

  • ISBN 9781032073989
  • Weight: 200g
  • Dimensions: 156 x 234mm
  • Publication Date: 29 Jan 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present – have been appropriated by and transformed within digital games.

Moving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium. A core contention of this book is that videogames have developed as an inherently Gothic form of popular entertainment.

Arguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction.

Ewan Kirkland is Principal Lecturer in Animation and Games Art & Design at the University of Brighton, UK.

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