Videogames, Identity and Digital Subjectivity

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A01=Rob Gallagher
Arkham Asylum
artificial intelligence ethics
augmented reality interfaces
Author_Rob Gallagher
Category=JBCC
Category=JBCT
Category=UDX
Cruel Optimism
Cybernetic Circuit
data profiling analysis
digital culture studies
Digital Games
digital identity construction in games
Digital Subjects
End User License Agreement
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Gaming's History
Gaming’s History
gender and technology
Gps Sensor
Horse Master
Influential Bid
Military Industrial Entertainment Complex
Passionate Subcultures
Played Back
Pop Star
Procedural Caricature
RGB Colour Model
Silent Hill
Silent Hill Games
Silent Hill Series
Siren Games
surveillance and privacy
Survival Horror
Survival Horror Games
Survival Horror Genre
Young Men

Product details

  • ISBN 9780367885359
  • Weight: 453g
  • Dimensions: 152 x 229mm
  • Publication Date: 10 Dec 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.

Rob Gallagher is a postdoctoral researcher based at King’s College London, UK. As part of the Ego-Media team, his research addresses the impact of new technologies on notions of identity and practices of self-presentation. His work has appeared in Games and Culture, Film Criticism and The New Inquiry.

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