Vintage Board Games

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A01=Adrian Seville
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Author_Adrian Seville
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Category1=Non-Fiction
Category=HBT
Category=NHT
Category=WDMG
COP=Italy
Delivery_Pre-order
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eq_history
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Language_English
PA=Temporarily unavailable
Price_€20 to €50
PS=Active
softlaunch

Product details

  • ISBN 9788854415195
  • Dimensions: 275 x 315mm
  • Publication Date: 28 Sep 2019
  • Publisher: White Star
  • Publication City/Country: IT
  • Product Form: Hardback
  • Language: English
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The printed board game reached new heights of beauty and ingenuity during the nineteenth century. The century began with a golden age for upmarket board games, finely engraved and often with glowing hand-colour. But these expensive games faced competition from the new process of lithography and by the end of the century mass produced games from the steam-press were flooding a European-wide market. There were games on almost every conceivable theme, whether on serious subjects like geography or history, or on the crazes of the moment. The games often relied on dice or a numbered spinning top called a teetotum, with no choice of move. Nowadays, the fascination of these games lies not in playing them but in seeing how they reflect the specific cultures of different times and places. Other games were designed for gambling, with a winner scooping the pool. Some, though, were `mind games’, where serious thought was required. This book presents examples of all these genres. It is interesting to see how the focus of the games changed over the century – for example, how what had been largely a gambling game for adults became a children’s game. However, games with a satirical focus, or a strong political message, were produced throughout the century and were definitely not for children. These games cleverly use pictures to convey their message, as do the many advertising games that began to appear towards the end of the century.
Adrian Seville is an international expert on the cultural history of printed board games and has lectured widely on his research, both in Europe and America. He studied at Cambridge and Edinburgh universities before joining the staff of City University, London, where he was Academic Registrar. His New York exhibition of board games at the Grolier Club in 2016 was described by the Wall Street Journal as "a mind-opening cultural event."

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