Virtual Character Design for Games and Interactive Media | Agenda Bookshop Skip to content
Please note that books with a 10-20 working days delivery time may not arrive before Christmas.
Please note that books with a 10-20 working days delivery time may not arrive before Christmas.
A01=Robin James Stuart Sloan
Age Group_Uncategorized
Age Group_Uncategorized
Author_Robin James Stuart Sloan
automatic-update
Category1=Non-Fiction
Category=UGG
Category=UGN
COP=United States
Delivery_Pre-order
Language_English
PA=Temporarily unavailable
Price_€50 to €100
PS=Active
softlaunch

Virtual Character Design for Games and Interactive Media

English

By (author): Robin James Stuart Sloan

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters.

Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory.

The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

See more
Current price €75.99
Original price €79.99
Save 5%
A01=Robin James Stuart SloanAge Group_UncategorizedAuthor_Robin James Stuart Sloanautomatic-updateCategory1=Non-FictionCategory=UGGCategory=UGNCOP=United StatesDelivery_Pre-orderLanguage_EnglishPA=Temporarily unavailablePrice_€50 to €100PS=Activesoftlaunch

Will deliver when available.

Product Details
  • Weight: 470g
  • Dimensions: 156 x 234mm
  • Publication Date: 07 May 2015
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9781466598195

About Robin James Stuart Sloan

Dr. Robin J.S. Sloan is a lecturer at Abertay University in Dundee Scotland. Robin attained a first degree in computer arts and worked in the Scottish games industry before researching for a PhD in character animation. His doctoral research focused on the development of emotional animation for interactive characters with emphasis on both the psychological principles of facial expressions and the creative principles of animated performance. Robin currently teaches Game Art and Game Design to students studying for degrees within the School of Arts Media and Computer Games which houses the UK's first Centre for Excellence in Computer Games Education. Besides character design his research interests include game-design processes games nostalgia and culture and games education.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
We use cookies to ensure that we give you the best experience on our website. If you continue we'll assume that you are understand this. Learn more
Accept