Virtual Character Design for Games and Interactive Media

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A01=Robin James Stuart Sloan
Aesthetics of playable characters
Animation methods
anthropomorphic agents
Artist's Color Wheel
Artist’s Color Wheel
Assassin's Creed
Assassin’s Creed
Author_Robin James Stuart Sloan
bioshock
BioShock Infinite
Category=UG
Character Design
Commercial game development
computational character analysis in games
development
digital embodiment
Emotion and virtual character performance
emotion modelling
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eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
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Feminine Body Shapes
Fundamental Frequency
Game Developers
gameplay
Gameplay Design
Gaming History
Grand Theft Auto
infinite
interactive storytelling
Key Frame Animation
last
LGBT Character
narrative
Nonplayer Characters
Personality design for video game characters
player
player-avatar relationship
Procedural Animation
psychological realism
raider
Red Dead Redemption
Single Player Games
Stanislavski's System
Stanislavski’s System
Star Wars Galaxies
tomb
Turing test
Uncanny valley
Ve Factor Model
video
Video game character design
Video game character photorealism
Video game genres
Video game history
Video game plot development
Vincent Van Gogh
Virtual Character
Virtual Character Design
Visual and audio character design principles

Product details

  • ISBN 9781138427716
  • Weight: 453g
  • Dimensions: 156 x 234mm
  • Publication Date: 27 Jul 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters.
Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory.
The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Dr. Robin J.S. Sloan is a lecturer at Abertay University in Dundee, Scotland. Robin attained a first degree in computer arts and worked in the Scottish games industry before researching for a PhD in character animation. His doctoral research focused on the development of emotional animation for interactive characters, with emphasis on both the psychological principles of facial expressions and the creative principles of animated performance. Robin currently teaches Game Art and Game Design to students studying for degrees within the School of Arts, Media and Computer Games, which houses the UK's first Centre for Excellence in Computer Games Education. Besides character design, his research interests include game-design processes, games nostalgia and culture, and games education.

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