Virtual History

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A01=A. Martin Wainwright
Action Adventure Games
Adam Chapman
Age of Empires
Andrew Elliott
Assassin's Creed
Assassin's Creed II
Assassin's Creed Iv
Assassin's Creed Series
Assassin’s Creed
Assassin’s Creed II
Assassin’s Creed Iv
Assassin’s Creed Series
Author_A. Martin Wainwright
Bioshock Infinite
Black Ops
British East India Company Shipments
Call of Duty
Category=JBCT1
Category=NHA
Category=UGG
cause-and-effect relationship
Civilization
Civilization VI
Columbian Exchange
computergames
Counterfactual Scenarios
cultural representation games
culture
Deathly Hallows
digital historiography
educational technology research
environment
Environmental Issues
eq_bestseller
eq_computing
eq_history
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
ethnicity
Europa Universalis
Game Developer
gender
Grand Theft Auto
Hindsight Bias
historical simulation critique
Historical Videogames
historiography
history
interactive media studies
ludonarrative analysis
Major Historical Themes
Medal of Honor
Oregon Trail
player agency history
Red Dead Redemption
Rome II
societal expectations
Total War
Total War Series
Ubisoft Entertainment
Vice Versa
video games
videogame designers
videogames
violence
war
world history
World of Warcraft
Young Men

Product details

  • ISBN 9781138069091
  • Weight: 402g
  • Dimensions: 156 x 234mm
  • Publication Date: 11 Jul 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history.

The book looks at the motives and perspectives of game designers and marketers, as well as the societal expectations addressed, through contingency and determinism, economics, the environment, culture, ethnicity, gender, and violence. Approaching videogames as a compelling art form that can simultaneously inform and mislead, the book considers the historical accuracy of videogames, while also exploring how they depict the underlying processes of history and highlighting their strengths as tools for understanding history. The first survey of the historical content and approach of popular videogames designed with students in mind, it argues that games can depict history and engage players with it in a useful way, encouraging the reader to consider the games they play from a different perspective.

Supported by examples and screenshots that contextualize the discussion, Virtual History is a useful resource for students of media and world history as well as those focusing on the portrayal of history through the medium of videogames.

A. Martin Wainwright is Professor and History Department Chair at the University of Akron, Ohio. He has authored two books on Britain and India’s interactions during the nineteenth and twentieth centuries. He teaches courses on global history and the portrayal of history in videogames.

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