Virtual Reality

3.12 (42 ratings by Goodreads)
Regular price €19.99
3D world
A01=Samuel Greengard
Age Group_Uncategorized
Age Group_Uncategorized
AR
AR apps
AR glasses
AR software
augmented reality
Author_Samuel Greengard
automatic-update
Category1=Non-Fiction
Category=PDR
Category=UBJ
Category=UYV
computer generated
COP=United States
Delivery_Delivery within 10-20 working days
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_science
Extended reality
eye-tracking
field of view
FOV
goggles
haptics
head-mounted display
head-tracking
heads-up display
HMD
HUD
immersive
immersive multimedia
Language_English
Mass.
mixed reality
MR
PA=Available
Price_€10 to €20
PS=Active
smart eyeglasses
smart glasses
SN=MIT Press Essential Knowledge series
softlaunch
virtual reality
virtual reality continuum
virtual retina display
VR
VR apps
VR software
VRD
Wearable computing
XR

Product details

  • ISBN 9780262537520
  • Dimensions: 127 x 178mm
  • Publication Date: 10 Sep 2019
  • Publisher: MIT Press Ltd
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock

10-20 Working Days: On Backorder

Will Deliver When Available: On Pre-Order or Reprinting

We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!

A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality—and how they could affect every part of our lives.

After years of hype, extended reality—augmented reality (AR), virtual reality (VR), and mixed reality (MR)—has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities—fantasy worlds, faraway countries, sporting events—in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions.

Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.

Samuel Greengard is a business and technology writer whose work has appeared in Wired, Entrepreneur, CIO Insight, and other publications. He is the author of Finding the Work You Love and The Internet of Things (also in the MIT Press Essential Knowledge series).