Virtual Vernacular

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A01=Sarah Bonser
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architectural semiotics
architectural storytelling in games
architectural theory
Arhitecture
Author_Sarah Bonser
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Baroque
Category1=Non-Fiction
Category=AF
Category=AM
Category=TN
Category=UGG
Category=UGN
Circuitous
Clips
Common Language
Context Specific Adjustments
COP=United Kingdom
creative problem solving methods
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digital spatial design
DMV.
Donkey Kong Country
Doom II
Environment art
environmental psychology
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game design
Game Designers
Howl's Moving Castle
Ico
immersive space theory
International Building Code
Language_English
Level design
Minimum Viable Product
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Persona
Phenomenal Transparency
Post-war
Price_€50 to €100
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Schematic Design Level
softlaunch
spatial narrative analysis
Sponge
Terra Cotta
vernacular style
Vertical Circulation Cores
Virtual Architecture
Virtual environments
virtual reality
Visual communication
Wayfinding Tools
Wo
Worldbuilding

Product details

  • ISBN 9780367002190
  • Weight: 370g
  • Dimensions: 152 x 229mm
  • Publication Date: 14 Apr 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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Learn to see the patterns and relationships in visual mediums and buildings as you push the boundaries of design. Sarah Bonser’s Virtual Vernacular breaks the barriers between architectural theory and game design. The text explores the way in which architecture can convey history, culture, and emotion to occupants, audience members, and players. Divided into three sections, the text guides the reader on how to tackle creative problem solving and development strategy.

Key Features:

  • Architectural theory is hard to navigate, and this approach is an accessible way to start learning it.
  • Learn more specifically how pop culture parodies these design theories.
  • Find ways to solve abstract design problems by using the built environment as a case study.
  • Learn about technical limitations on the built environment that visually impact the look and feel of spaces.

  • Each piece of architectural theory comes with abstracts and applications, which is a more organized and network-style way to teach an otherwise long-winded subject.

Sarah Bonser is a Seattle-based Architect with a passion for gaming and an interest in technology. Her thesis, while pursuing an M.Arch degree at The Ohio State University, focused on making architectural theory accessible to a general public. She is interested in allowing architects to demonstrate the value of a design through technology.

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