Virtual World Design

Regular price €229.40
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
3D visualisation techniques
A01=Ann Cudworth
Agile Cycle
Alignment Cube
Ambient Occlusion
Author_Ann Cudworth
avatar interaction research
Avatar's Face
Avatar’s Face
Build Editor
Build Menu
Can
Category=UG
Category=UMK
Cube Prim
Deep Red
digital pedagogy tools
Draw Distance
edit
environment
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
firestorm
Firestorm Viewer
grab
HUD Design
Idea
immersive learning environments
interactive simulation design
Key Prim
language
linden
LSL
menu
Path Cut
Raw File
screen
Screen Grabs
scripting
sensory experience modelling
Sound Emitters
Terrain Textures
Texture Tab
viewer
virtual classroom construction
Virtual Environment
Virtual World
Virtual World Designer
Visuospatial Sketchpad

Product details

  • ISBN 9781138427730
  • Weight: 910g
  • Dimensions: 235 x 191mm
  • Publication Date: 18 Dec 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns

Learn How to Create Immersive Virtual Environments

Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come together by design in the creation of an accessible virtual environment for teaching, research, and entertainment. The book gives anyone the tools and techniques to design virtual environments that support their message and are accessible by all.

With 200 illustrations and 12 step-by-step projects, the book delivers hours of creative challenges for people working in public virtual worlds or on private grids. Using the modular components available for download on the author‘s website, readers learn by building such things as a virtual classroom, an "all-access" terrain, and a sound-based game.

This book can be the foundation for class work in distance learning, simulation, and other learning technologies that use virtual environments. It shows both novices and advanced users how 3D composition, color, lighting, and sound design are used in the creation of an immersive virtual environment.

Cudworth, Ann

More from this author