VR Developer Gems

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Game Controllers
Game Objects
Game Programming
Head Mounted Display
HTC Vive
image
image warping methods
immersive computing
LCD Panel
Penetration Volume
practical VR implementation tips
programming
Raspberry Pi
Raspberry Pi VR development
real-time graphics techniques
real-time rendering
Render Thread
Rendering
Rotation Gain
Si Unit
smartphone
smartphone interface design
Texture Coordinates
Trigger Button
Unity Asset Store
Unreal Editor
Unreal Engine
User Coordinate System
user interface
Vertex Shader
Vice Versa
Virtual Humans
Virtual Reality
virtual reality programming
Virtual World
Visualization
VR
VR Application
VR Environment
VR Experience
VR Scene
VR System
warping

Product details

  • ISBN 9781032475493
  • Weight: 1180g
  • Dimensions: 191 x 235mm
  • Publication Date: 21 Jan 2023
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code.

Key Features



  • Sections written by veteran virtual reality researchers and developers


  • Usable code snipits that readers can put to immediate use in their own projects.


  • Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.

William Sherman , Sr. Technology Advisor Indiana University Research Technologies

● Scientific Visualization lead, visualization production projects, visualization software development.

● Immersive applications, development and installation of immersive (virtual reality) tools and applications, education on immersive techniques and technologies.

● Development of relationship with the Idaho National Laboratory and other Department of Energy facilities.

● Proposal development, lead collaborative grant writing projects involving several universities.

● Open recipe hardware development, developing and building community for low-cost immersive displays (iq- station.org).