We Deserve Better Villains

Regular price €167.40
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A01=Jai Kristjan
AAA Title
advanced game development strategies
Alpha Centauri
antagonist character development
Author_Jai Kristjan
Bargain Bin
Bird's Eye
Blue Sky
Category=UGG
Category=UMK
Common Language
creative process in gaming
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
experiential learning exercises
Fellow Developers
Final Build
Foundational Lessons
game design
Game Designer
game development
game franchise
game production
Herding Cats
interactive narrative design
iterative prototyping methods
Junior Designer
Live State
Main Character
multimedia
OCC
Patch Plan
Patch Work
player psychology analysis
Preferred Differentiator
Review Scores
Rock
Specific Game's Genre
Spinning Ball
Uneven Incentive Experience
User Reviews
Video Game Arts
video game characters
video game design
video games development cycle

Product details

  • ISBN 9780367184803
  • Weight: 498g
  • Dimensions: 156 x 234mm
  • Publication Date: 02 Jul 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video games development cycle, what key concepts need to be on a designers mind and how they can work to improve themselves every step of the way. To help visualize the journey the chapters start with a section centered on the reader as a hero character in a fictitious adventure video game that faces the trials and tribulations of the development cycle to completing the game. We all deserve better games, better heroes and villains which starts with learning what it takes to survive in the game development system as a videogame designer.

Key Features

  • Accessible enough for novices, insightful enough for veteran game designers
  • Allows readers of at any level of video game knowledge to connect with the struggle of making a video game
  • Concepts are delivered in a short, specific approach followed with practical exercises to follow to getting the reader into action to improve their skills
Jai Kristjan is a veteran of video game development with over fifteen years of experience in the video game industry from tiny companies to large corporations on games from handheld to AAA console titles across more generations than he cares to remember. He has worked in positions in Quality Assurance, Localization, Production, Project Management and most importantly Game Design. On a regular basis he can be found working in Vancouver Canada as an Onion Knight for the games that truly inspire him.

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