Why It's OK to Be a Gamer

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A01=Nicholas R. Baima
A01=Sarah C. Malanowski
aesthetic experience gaming
Age Group_Uncategorized
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Aristotle
Author_Nicholas R. Baima
Author_Sarah C. Malanowski
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Category1=Non-Fiction
Category=HPCA
Category=HPQ
Category=JBCT
Category=JFD
Category=QDHA
Category=QDTQ
Category=UDX
character development gaming
COP=United Kingdom
Delivery_Pre-order
digital leisure studies
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
ethics of play
gamers
gaming and neuroscience
gaming and philosophy
gaming and psychology
gaming and wellbeing
Language_English
PA=Not yet available
philosophical arguments for video games
Price_€20 to €50
PS=Forthcoming
social connection online games
softlaunch
video games
virtue theory

Product details

  • ISBN 9781032312132
  • Weight: 300g
  • Dimensions: 129 x 198mm
  • Publication Date: 13 May 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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If you enjoy video games as a pastime, you are certainly not alone—billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren’t being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy.

Why It’s OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life.

Key Features

  • Introduces the philosophy of video games in a humorous and lively way with lots of engaging examples
  • Defends gaming through a virtue theoretic approach
  • Discusses contemporary psychology and neuroscience literature on gaming
  • Includes discussion of gamers, video games, and common experiences of gaming

Sarah C. Malanowski is Instructor of Philosophy at Florida Atlantic University, USA. She specializes in philosophy of cognitive science and biomedical ethics, and her work has appeared in Frontiers in Neuroanatomy, Synthese, Bioethics, Journal of Medicine & Philosophy, and Neuroethics. Sarah is also a dedicated World of Warcraft player and a casual player of many other video games, and enjoys building cosplays for video game conventions.

Nicholas R. Baima is Associate Professor of Philosophy at Harriet L. Wilkes Honors College, Florida Atlantic University, USA. He specializes in ancient philosophy and ethical theory, as well as Destiny 2. His work has appeared in journals such as Ancient Philosophy, Phronesis, Journal of the History of Philosophy, Ethical Theory and Moral Practice, and Journal of Value Inquiry. He is the coauthor, with Tyler Paytas, of Plato’s Pragmatism: Rethinking the Relationship of Ethics and Epistemology (Routledge, 2021).

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