Women and Video Game Modding

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B01=Bridget Whelan
B01=Matthew Wilhelm Kapell
Category1=Non-Fiction
Category=JBSF1
Category=JFSJ1
Category=UGG
Category=WDM
COP=United States
Delivery_Delivery within 10-20 working days
dragon age
entertainment software
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Language_English
NC
PA=Available
player
Price_€20 to €50
PS=Active
skyrim
SN=Studies in Gaming
softlaunch
video games
white males

Product details

  • ISBN 9781476667430
  • Weight: 295g
  • Dimensions: 152 x 229mm
  • Publication Date: 07 Feb 2020
  • Publisher: McFarland & Co Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience.

Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings.

This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

Bridget Whelan is an assistant professor of English at SOWELA Technical Community College in Lake Charles, Louisiana. Her research interests include children’s literature, fan studies, game studies, and girl culture. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.