World-Builders on World-Building

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academic approaches to world-building
Battlestar Galactica
Board Games
building imaginary worlds
Category=DSB
Category=FL
Category=JBCC1
Category=JBCT
collaborative authorship studies
Digital Games
Edgar Rice Burroughs
Emerald City
eq_bestseller
eq_biography-true-stories
eq_fiction
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_science-fiction
eq_society-politics
Essex University
exploring imaginary worlds
fictional universes
fictional worlds
Game Design
Game Designers
Grand Theft Auto
Hero's Journey
Hero’s Journey
imaginary universes
imaginary world-building
imaginary worlds research
interactive fiction scholarship
media convergence analysis
Multi-User Dungeon
narrative design theory
Perilous Quest
Primary World
Procedural Content Generation
revisiting imaginary worlds
Story Engine
storyworlds
Subcreated World
Thoreau's Experiment
Thoreau's Ideas
Thoreau's Writing
Thoreau’s Experiment
Thoreau’s Ideas
Thoreau’s Writing
transmedia storytelling
Ultima Ratio Regum
Verb Set
Vice Versa
Walden Pond
World Building Processes
world-building
Young Man

Product details

  • ISBN 9780367197254
  • Weight: 520g
  • Dimensions: 152 x 229mm
  • Publication Date: 28 May 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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With contributions from a distinguished group of world-builders, including academics, writers, and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds.

From Oz to MUD, Walden to Rockall, all the worlds featured in this volume share one thing in common: they began in someone’s imagination, grew from there, and became worlds built with the assistance of multiple authors and a variety of different ideas and media, including designs, imagery, sound, music, stories, and more. The book examines this development, with examples and discussions pertaining to the process and the final product of the building of imaginary worlds, including some transmedial worlds.

World-Builders on World-Building is a fascinating deep dive into the practical problems of world-building as well as its theoretical aspects. It is ideal for students, scholars, and even practitioners interested in media studies, game studies, subcreation studies, franchise studies, transmedia studies, and pop culture.

Mark J. P. Wolf is Professor in the Communication Department at Concordia University Wisconsin. His 23 books include The Video Game Theory Reader 1 and 2 (2003, 2008), The Video Game Explosion (2007), Myst & Riven: The World of the D’ni (2011), Before the Crash: An Anthology of Early Video Game History (2012), Encyclopedia of Video Games (2012), Building Imaginary Worlds (2012), The Routledge Companion to Video Game Studies (2014), LEGO Studies (2014), Video Games Around the World (2015), Revisiting Imaginary Worlds (2016), Video Games FAQ (2017), The World of Mister Rogers’ Neighborhood (2017), The Routledge Companion to Imaginary Worlds (2017), The Routledge Companion to Media Technology and Obsolescence (2018), which won the SCMS 2020 award for best edited collection, and the puzzle book 101 Enigmatic Puzzles: Fractal Mazes, Quantum Chess, Anagram Sudoku, and More (2020).