Writing an Interactive Story

Regular price €167.40
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In stock with our UK publisher. 14-28 days
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A01=Clement Riviere
A01=Gabriel Feraud
A01=Pierre Lacombe
advanced interactive scriptwriting workshop
Age Group_Uncategorized
Age Group_Uncategorized
Author_Clement Riviere
Author_Gabriel Feraud
Author_Pierre Lacombe
automatic-update
branching story structures
Breathing Sound
Category1=Non-Fiction
Category=AB
Category=UGN
Celestory Creator
Character animation
Character's DNA
Claymation
Colossal Cave Adventure
COP=United Kingdom
Crime Fiction Authors
Delivery_Delivery within 10-20 working days
digital storytelling techniques
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Exposure Time
Game Time
General's Daughter
Grand Theft Auto
interactive narrative design
Interactive Scenario
interactive scripts
Interactive Story
Interactive Storytelling
Language_English
ludonarrative analysis
Main Character
Movement
Multi-User Dungeon
narrative consequence modelling
narrative's choices
PA=Available
Played Back
player agency theory
Price_€100 and above
PS=Active
Puppetry
Pure DNA
Quantic Dream
Rookie Cop
Secondary Characters
Smart Phones
softlaunch
Stop-motion
Traditional animation
Trigger Event
Tv Episode
Undercover FBI Agent
Vice Versa
video games
Young Man

Product details

  • ISBN 9780367410315
  • Weight: 508g
  • Dimensions: 159 x 219mm
  • Publication Date: 23 Dec 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games.

Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop.

With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative’s choices and consequences rest fully upon the player. It's the ultimate narrative.

Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices.

The methods, strategies, and secrets of this new art await you.

Features exclusive interviews with:

David Cage – BAFTA Award for Best Story – Heavy Rain

Jean-Luc Cano - BAFTA Award for Best Story – Life Is Strange

Joe Penny, David Bowman – Telltale’s The Wolf Among Us, The Walking Dead

Benjamin Diebling – Beyond Two Souls, Detroit: Become Human

Erwan Le Breton – Ubisoft

Thomas Veauclin– The Council

Fibre Tigre – Out There

Pierre Lacombe is a producer of interactive experiences and founder of Celestory, a start-up specializing in interactive script writing technologies for fiction and training.

Gabriel Féraud is an award-winning interactive scriptwriter and author of video game and choose-your-own-adventure books. He is a specialist of the detective novel and former history teacher. Féraud gives master classes on the art of training and teaching.

Clement Riviére is a writer and artistic director. He works on interactive fiction in video games, live performances and audio., He also teaches writing and theater in several schools in Europe.

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