Young Children, Videos and Computer Games

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A01=Bryn Davies
A01=Jack Sanger
A01=Jane Wilson
A01=Roger Whittaker
Apple Mac
Author_Bryn Davies
Author_Jack Sanger
Author_Jane Wilson
Author_Roger Whittaker
Board Games
Broadcasters Audience Research Board
Broadcasting Authorities
Category=JBSP1
Category=JBSP2
Category=JNA
Category=JNV
Category=UBJ
child development research
Children Playing Computer Games
children's experiences
Computer Game Playing
computer games
digital literacy education
Educational Material
educational politics
English Towns
Entertainment Technology
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Football Games
gender and technology
interactive media influence on learning
lack of mediation
media effects studies
Middle School Pupils
Mortal Kombat
Mr Men
Multi-media Cd Rom
parental mediation strategies
Play Back
Pop Stars
screen time impact
Strictly Ballroom
Tv Soap
Tv Time
UK Distributor
Vcr
Vice Versa
Video Cassette Recorder
video games
Wider Issue
Young Men

Product details

  • ISBN 9780750707022
  • Weight: 476g
  • Dimensions: 156 x 234mm
  • Publication Date: 30 Apr 1997
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Debate ranges over the effects of the growing utilization by the young of interactive screen-based technologies and the effects of these on vulnerable young chldren. This text is based on two years' research on 100 children, with entertainment screen technology in their homes, following them from home to school and examining the difference in culture in the two environments. The question is asked whether children are developing the necessary IT and other skills required from the maturing learner as we approach the 21st century. Issues such as gender, parenting, violence, censorship and the educational consequences of their screen-based experiences are at the forefront of the text's coverage.
Sanger, Jack; Wilson, Jane; Davies, Bryn; Whittaker, Roger

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