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Yu-Gi-Oh! (3-in-1 Edition), Vol. 12

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3-in-1
A01=Kazuki Takahashi
A09=Kazuki Takahashi
adventure
Age Group_Uncategorized
Age Group_Uncategorized
anime
Author_Kazuki Takahashi
automatic-update
card game
Category1=Fiction
Category=FXA
Category=XAM
Category=XAMC
Category=XAMX
Category=XQA
Category=XQD
Category=XQF
Category=XQG
Category=XQGW
Category=XQH
Category=XQK
Category=XQL
Category=XQM
Category=XQP
Category=XQR
Category=XQV
Category=XQW
Category=XQX
Category=XQXE
comedy
COP=United States
Delivery_Delivery within 10-20 working days
drama
dubbed anime
Egypt
Egyptian gods
English anime
eq_bestseller
eq_fiction
eq_graphic-novels-manga
eq_isMigrated=2
eq_nobargain
friendship
game
games
kaiba
kazuki takahashi
king of games
Language_English
magic
millennium puzzle
monsters
mythical beasts
NWS=12
omnibus
PA=Available
Price_€10 to €20
PS=Active
shadow games
SN=Yu-Gi-Oh! (3-in-1 Edition)
softlaunch
solving puzzles
Subs. of Shogakukan Inc
supernatural
takahashi kazuki
video game
yami
yu-gi-oh
yugi
yugioh

Product details

  • ISBN 9781421579351
  • Weight: 365g
  • Dimensions: 127 x 191mm
  • Publication Date: 16 Nov 2017
  • Publisher: Viz Media, Subs. of Shogakukan Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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The manga series that inspired the card game that swept the globe!

Tenth-grader Yugi always had his head in some game—until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharoahs! Possessed by the puzzle, Yugi becomes Yu-Gi-Oh, the King of Games, and challenges evildoers to the Shadow Games…weird games with high stakes and high risks!

In the ruins of Kul Elna, the village wherein the Millennium Items were made, Bakura prepares to complete a ritual that will unleash Necrophades…in the modern world! But if Yu-Gi-Oh changes the past, will the present change too, or is something stranger than time travel at work?
Original Yu-Gi-Oh! creator Kazuki Takahashi first tried to break into the manga business in 1982, but success eluded him until Yu-Gi-Oh! debuted in the Japanese Weekly Shonen Jump magazine in 1996. Yu-Gi-Oh!'s themes of friendship and competition, together with Takahashi's weird and wonderful art, soon became enormously successful, spawning a real-world card game, video games, and six anime series (two Japanese Yu-Gi-Oh! series, Yu-Gi-Oh! GX, Yu-Gi-Oh! 5D's, Yu-Gi-Oh! Zexal, and Yu-Gi-Oh ARC-V).

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