Yu-Gi-Oh! (3-in-1 Edition), Vol. 6

Regular price €18.99
3-in-1
A01=Kazuki Takahashi
A09=Kazuki Takahashi
adventure
Age Group_Uncategorized
Age Group_Uncategorized
anime
Author_Kazuki Takahashi
automatic-update
card game
Category1=Fiction
Category=FXA
Category=XAM
comedy
COP=United States
Delivery_Delivery within 10-20 working days
drama
dubbed anime
Egypt
Egyptian gods
English anime
eq_bestseller
eq_fiction
eq_graphic-novels-manga
eq_isMigrated=2
eq_nobargain
friendship
game
games
kaiba
kazuki takahashi
king of games
Language_English
magic
millennium puzzle
monsters
mythical beasts
omnibus
PA=Available
Price_€10 to €20
PS=Active
shadow games
softlaunch
solving puzzles
Subs. of Shogakukan Inc
supernatural
takahashi kazuki
video game
yami
yu-gi-oh
yugi
yugioh

Product details

  • ISBN 9781421579290
  • Weight: 406g
  • Dimensions: 127 x 191mm
  • Publication Date: 19 May 2016
  • Publisher: Viz Media, Subs. of Shogakukan Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

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The manga series that inspired the card game that swept the globe!

Tenth-grader Yugi always had his head in some game—until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharoahs! Possessed by the puzzle, Yugi becomes Yu-Gi-Oh, the King of Games, and challenges evildoers to the Shadow Games…weird games with high stakes and high risks!

The new Black Crown Game Store is pedaling a hot new game and creating trouble for Grandpa Mutou’s family business. First a sinister clown-masked figure steals Yugi’s Millennium Puzzle, and then Ryuji Otogi, the teenage heir to the store, challenges Yugi to a collectible dice game of dragons and monsters. But without the Millennium Puzzle, Yugi can’t call on Yu-Gi-Oh! Trapped inside the Black Crown Game Store, Yugi must win a game of Dungeon Dice Monsters or lose the Millennium Puzzle forever.
Original Yu-Gi-Oh! creator Kazuki Takahashi first tried to break into the manga business in 1982, but success eluded him until Yu-Gi-Oh! debuted in the Japanese Weekly Shonen Jump magazine in 1996. Yu-Gi-Oh!'s themes of friendship and competition, together with Takahashi's weird and wonderful art, soon became enormously successful, spawning a real-world card game, video games, and six anime series (two Japanese Yu-Gi-Oh! series, Yu-Gi-Oh! GX, Yu-Gi-Oh! 5D's, Yu-Gi-Oh! Zexal, and Yu-Gi-Oh ARC-V).