Zombies, Consumption, and Satire in Capcom’s Dead Rising

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A01=Connor Jackson
Age Group_Uncategorized
Age Group_Uncategorized
Author_Connor Jackson
automatic-update
Capcom
Category1=Non-Fiction
Category=AB
Category=H
Category=JBCC1
Category=JBCT
Category=JFCA
Category=JFD
Category=KNT
Category=NHTB
Category=UGN
Category=UMK
consumerism critique
COP=United Kingdom
Dawn of the Dead
Dead Rising
Delivery_Pre-order
eq_bestseller
eq_business-finance-law
eq_computing
eq_history
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Horror
Horror video games
ideological discourse
interactive narrative analysis
Language_English
ludology
media studies
PA=Not yet available
Price_€50 to €100
PS=Forthcoming
Satire
softlaunch
Video Games
Videoludic Satire
virtual environment satire
visual culture
Zombie video games
Zombies

Product details

  • ISBN 9781032740027
  • Weight: 280g
  • Dimensions: 138 x 216mm
  • Publication Date: 14 Nov 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead.

Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions.

This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies.

Connor Jackson (PhD, Edge Hill University) is a Student Learning Administrator at Liverpool Hope University, UK. His research focuses on how video games reinforce and challenge ideas about the world and human behaviour. He is also interested in horror in relation to and beyond video games.

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