Practical Algorithms for 3D Computer Graphics | Agenda Bookshop Skip to content
Online orders placed from 19/12 onward will not arrive in time for Christmas.
Online orders placed from 19/12 onward will not arrive in time for Christmas.
A01=R. Stuart Ferguson
Age Group_Uncategorized
Age Group_Uncategorized
Author_R. Stuart Ferguson
automatic-update
Category1=Non-Fiction
Category=UGK
COP=United States
Delivery_Delivery within 10-20 working days
Language_English
PA=Available
Price_€50 to €100
PS=Active
softlaunch

Practical Algorithms for 3D Computer Graphics

English

By (author): R. Stuart Ferguson

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.

Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images.

New to the Second Edition

  • New chapter on the modern approach to real-time 3D programming using OpenGL
  • New chapter that introduces 3D graphics for mobile devices
  • New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation
  • Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur
  • More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX

The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

See more
Current price €91.19
Original price €95.99
Save 5%
A01=R. Stuart FergusonAge Group_UncategorizedAuthor_R. Stuart Fergusonautomatic-updateCategory1=Non-FictionCategory=UGKCOP=United StatesDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=AvailablePrice_€50 to €100PS=Activesoftlaunch
Delivery/Collection within 10-20 working days
Product Details
  • Weight: 907g
  • Dimensions: 191 x 235mm
  • Publication Date: 19 Dec 2013
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9781466582521

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
We use cookies to ensure that we give you the best experience on our website. If you continue we'll assume that you are understand this. Learn more
Accept