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A01=Rex van der Spuy
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Author_Rex van der Spuy
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Category1=Non-Fiction
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AdvancED Game Design with Flash

English

By (author): Rex van der Spuy

Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once youve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. Youll increase your ActionScript knowledge and your game design skills while creating some excellent example games. Youll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. 

  • Each chapter highlights a new advanced technique illustrated by practical examples.
  • Examples of games are given in a variety of genres, all of which take an object-oriented programming approach.
  • Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.
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Current price €42.74
Original price €44.99
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A01=Rex van der SpuyAge Group_UncategorizedAuthor_Rex van der Spuyautomatic-updateCategory1=Non-FictionCategory=UMKLCOP=GermanyDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=AvailablePrice_€20 to €50PS=Activesoftlaunch
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Product Details
  • Dimensions: 178 x 254mm
  • Publication Date: 01 Sep 2010
  • Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
  • Publication City/Country: Germany
  • Language: English
  • ISBN13: 9781430227397

About Rex van der Spuy

Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas) Scottish Power (Edinburgh) DC Interact (London) Draught Associates (London) and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition he created and taught advanced courses in game design for the Canadian School of India (Bangalore India). When not writing about games making them or playing them he amuses himself by building experimental autonomous self-aware multi-cellular parallel universes out of shoe boxes scotch tape spare milk bottle caps and bits of string . He claims that this is a lot more entertaining than you might think but we re skeptical.

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