Adventure Kingdom: A Knight of the Realm
With the Iron King safely in exile, the Grand Jerome, Eddie, and the kids reopen Adventure Kingdom with all the magic and none of the mischief. But they soon find themselves back in a world where magic is real and an old foe with a new name has developed a mesmerizing ability to control peoples actions.
To save Adventure Kingdom from this con artists clutches, the kids will have to face some hard choices about trust, friendship, and what it means to be a hero.
This volume Includes a bonus Adventure Kingdom tale outside the main plot linea true delight for readers! See more