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A01=Mark Gura
A01=Michele Haiken
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Age Group_Uncategorized
Author_Mark Gura
Author_Michele Haiken
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Category1=Non-Fiction
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Category=JNT
Category=JNV
COP=United States
Delivery_Delivery within 10-20 working days
Language_English
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softlaunch

Creative SEL: Using Hands-On Projects to Boost Social-Emotional Learning

English

By (author): Mark Gura Michele Haiken

This collection of creative lessons offers ideas for integrating design thinking, literacy and STEAM to drive SEL skills including self-awareness, self-management, mindfulness, responsible decision-making and social awareness.

Research shows that creativity can be beneficial for mental health and can help build critical skills such as empathy and introspection, while social-emotional learning (SEL) is an integral part of education and human development.

This book bridges these two ideas with a series of creative projects that foster SEL learning by promoting growth mindset, supporting mindfulness, offering ways to cope with anxiety and stress, and encouraging and guiding positive social activism.

Opening with an overview of research behind the integration of SEL and creativity, the book then features a variety of lessons based on the above themes, illustrating how to deepen SEL by integrating the arts and STEAM learning in creative and authentic ways. The activities are drawn from the work of the authors and a diverse group of educator contributors to provide engaging, insightful and culturally responsive learning opportunities appropriate for traditional or online/blended learning environments.

The book:
  • Highlights a diverse array of educators, innovators and design-thinkers who share their insights on SEL, STEAM and creativity.
  • Offers an accessible and fun approach to teaching SEL, which is critical to education and human development.
  • Guides teachers in implementing the following ISTE Standards for Students: Creative Communicator, Innovative Designer and Knowledge Constructor.


  • This book invites teachers to consider a variety of formats print and digital, audio, video games and more and shows how helping students become creators and design-thinkers can foster SEL.

    Audience: K-12 educators See more
    Current price €35.87
    Original price €38.99
    Save 8%
    A01=Mark GuraA01=Michele HaikenAge Group_UncategorizedAuthor_Mark GuraAuthor_Michele Haikenautomatic-updateCategory1=Non-FictionCategory=JNHCategory=JNTCategory=JNVCOP=United StatesDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=AvailablePrice_€20 to €50PS=Activesoftlaunch
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    Product Details
    • Weight: 247g
    • Dimensions: 187 x 231mm
    • Publication Date: 30 Apr 2023
    • Publisher: International Society for Technology in Education
    • Publication City/Country: United States
    • Language: English
    • ISBN13: 9781564849496

    About Mark GuraMichele Haiken

    Michele Haiken (@teachingfactor) is an English teacher at Rye Middle School in Rye New York and an adjunct professor at Manhattanville College in Purchase New York. She's a frequent speaker and has written or co-written multiple ISTE books including Creative SEL New Realms for Writing and Personalized Reading. For Gamify Literacy Haiken collaborated with a range of game and literacy experts including top game developers teachers librarians and technology coordinators.Mark Gura has been an educator for more than three decades. He works with Touro College Fordham University and other organizations to promote the use of technology to provide highly motivating relevant activities for students. Gura is the author of multiple ISTE books including The Edtech Advocate's Guide to Leading Change in Schools and Make Learn Succeed and is the editor of Teaching Literacy in the Digital Age.

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