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A01=and Medicine
A01=Board on Science Education
A01=Committee on the Role of Authentic STEM Learning Experiences in Developing Interest and Competencies for Computing
A01=Computer Science and Telecommunications Board
A01=Division of Behavioral and Social Sciences and Education
A01=Division on Engineering and Physical Sciences
A01=Engineering
A01=National Academies of Sciences
Age Group_Uncategorized
Age Group_Uncategorized
Author_and Medicine
Author_Board on Science Education
Author_Committee on the Role of Authentic STEM Learning Experiences in Developing Interest and Competencies for Computing
Author_Computer Science and Telecommunications Board
Author_Division of Behavioral and Social Sciences and Education
Author_Division on Engineering and Physical Sciences
Author_Engineering
Author_National Academies of Sciences
automatic-update
B01=Amy Stephens
B01=Barbara M. Means
Category1=Non-Fiction
Category=JNU
Category=UB
COP=United States
Delivery_Delivery within 10-20 working days
Language_English
PA=Available
Price_€50 to €100
PS=Active
softlaunch

Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors

Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only those in the technology industry. Given the ubiquity of computing in both personal and professional life, there are increasing calls for all learners to participate in learning experiences related to computing including more formal experiences offered in schools, opportunities in youth development programs and after-school clubs, or self-initiated hands-on experiences at home. At the same time, the lack of diversity in the computing workforce and in programs that engage learners in computing is well-documented.

It is important to consider how to increase access and design experiences for a wide range of learners. Authentic experiences in STEM - that is, experiences that reflect professional practice and also connect learners to real-world problems that they care about - are one possible approach for reaching a broader range of learners. These experiences can be designed for learners of all ages and implemented in a wide range of settings. However, the role they play in developing youths' interests, capacities, and productive learning identities for computing is unclear. There is a need to better understand the role of authentic STEM experiences in supporting the development of interests, competencies, and skills related to computing.

Cultivating Interest and Competencies in Computing examines the evidence on learning and teaching using authentic, open-ended pedagogical approaches and learning experiences for children and youth in grades K-12 in both formal and informal settings. This report gives particular attention to approaches and experiences that promote the success of children and youth from groups that are typically underrepresented in computing fields. Cultivating Interest and Competencies in Computing provides guidance for educators and facilitators, program designers, and other key stakeholders on how to support learners as they engage in authentic learning experiences.

Table of Contents
  • Front Matter
  • Summary
  • 1 Introduction
  • 2 Barriers and Supports for Learners in Computing
  • 3 How Learning Happens in Authentic Experiences for Computing
  • 4 Authentic Experiences for Computing: Reviewing the Impact
  • 5 Learning Spaces Outside of School Time
  • 6 Computing Experiences in Schools
  • 7 Designing Authentic Experiences for Computing
  • 8 Conclusions, Recommendations, and Research Agenda
  • References
  • Appendix A: Search Strategy and Data Coding
  • Appendix B: Committee and Staff Biographies
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Current price €52.43
Original price €56.99
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A01=and MedicineA01=Board on Science EducationA01=Committee on the Role of Authentic STEM Learning Experiences in Developing Interest and Competencies for ComputingA01=Computer Science and Telecommunications BoardA01=Division of Behavioral and Social Sciences and EducationA01=Division on Engineering and Physical SciencesA01=EngineeringA01=National Academies of SciencesAge Group_UncategorizedAuthor_and MedicineAuthor_Board on Science EducationAuthor_Committee on the Role of Authentic STEM Learning Experiences in Developing Interest and Competencies for ComputingAuthor_Computer Science and Telecommunications BoardAuthor_Division of Behavioral and Social Sciences and EducationAuthor_Division on Engineering and Physical SciencesAuthor_EngineeringAuthor_National Academies of Sciencesautomatic-updateB01=Amy StephensB01=Barbara M. MeansCategory1=Non-FictionCategory=JNUCategory=UBCOP=United StatesDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=AvailablePrice_€50 to €100PS=Activesoftlaunch
Delivery/Collection within 10-20 working days
Product Details
  • Dimensions: 152 x 229mm
  • Publication Date: 01 May 2021
  • Publisher: National Academies Press
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9780309682152

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