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A01=JungHyun Han
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Introduction to Computer Graphics with OpenGL ES

English

By (author): JungHyun Han

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Hans Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Hans depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.

Key Features:

  • Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces
  • Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics
  • Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed
  • Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.
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Current price €74.61
Original price €90.99
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A01=JungHyun HanAge Group_UncategorizedAuthor_JungHyun Hanautomatic-updateCategory1=Non-FictionCategory=UGNCategory=UMKCOP=United StatesDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=AvailablePrice_€50 to €100PS=Activesoftlaunch
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Product Details
  • Weight: 557g
  • Dimensions: 156 x 234mm
  • Publication Date: 08 Jun 2018
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9781498748926

About JungHyun Han

JungHyun Han obtained his doctoral degree from USC and is the Director of Game Research Center as well as a Professor of Computer Science and Engineering at Korea University. He has published and presented numerous papers for academic and professional journals conferences and symposia in computer graphics.

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