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B01=Matthias Rauterberg
B01=Paolo Ciancarini
B01=Ryohei Nakatsu
Category1=Non-Fiction
Category=PBWH
Category=UDX
Category=UYQ
Category=UYZG
COP=Singapore
Delivery_Delivery within 10-20 working days
Format=WW
Format_Others
Language_English
PA=Available
Price_€100 and above
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Singapore
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Handbook of Digital Games and Entertainment Technologies

Mixed media product | English

The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field. See more
Current price €859.31
Original price €1,115.99
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Age Group_Uncategorizedautomatic-updateB01=Matthias RauterbergB01=Paolo CiancariniB01=Ryohei NakatsuCategory1=Non-FictionCategory=PBWHCategory=UDXCategory=UYQCategory=UYZGCOP=SingaporeDelivery_Delivery within 10-20 working daysFormat=WWFormat_OthersLanguage_EnglishPA=AvailablePrice_€100 and abovePS=ActiveSingaporesoftlaunch
Delivery/Collection within 10-20 working days
Product Details
  • Format: Mixed media product
  • Dimensions: 155 x 235mm
  • Publication Date: 20 Aug 2016
  • Publisher: Springer Verlag Singapore
  • Publication City/Country: Singapore
  • Language: English
  • ISBN13: 9789814560511

About

Ryohei Nakatsu received the B.S. M.S. and Ph.D. degrees in electronic engineering from Kyoto University in 1969 1971 and 1982 respectively. After joining NTT (Nippon Telegraph & Telephone) in 1971 he mainly worked on speech recognition technology. In 1994 he joined ATR (Advanced Telecommunications Research Institute) as the president of ATR Media Integration & Communications Research Laboratories. In 2002 he became Professor at School of Science and Technology Kwansei Gakuin University. Since March of 2008 he is Professor at National University of Singapore (NUS) and Research Director at Interactive & Digital Media Institute (IDMI) at NUS. His research interests include interactive media entertainment technologies and communication robot/agent. He is a fellow of the IEEE the Institute of Electronics Information and Communication Engineers Japan (IEICE-J) and Virtual Reality Society of Japan. Matthias Rauterberg received the B.S. in Psychology (1978) at the University of Marburg (Germany) the B.S. in Philosophy (1981) and Computer Science (1983) the M.S. in Psychology (1981 summa cum laude) and Computer Science (1986 summa cum laude) at the University of Hamburg (Germany) and the Ph.D. in Computer Science/Mathematics (1995 awarded) at the University of Zurich (Switzerland). He was a senior lecturer for ''usability engineering'' in computer science and industrial engineering at the Swiss Federal Institute of Technology (ETH) in Zurich. He was the head of the Man-Machine Interaction research group (MMI) from the Department of Industrial Engineering at the ETH-Zurich (Switzerland). In 1998 he was appointed as fulltime professor for ''Human Communication Technology'' and since 2012 he is professor for ''Interactive Systems Design'' first at IPO - Center for Research on User-System Interaction and later at the department of Industrial Design at Eindhoven University of Technology (The Netherlands). From 1999 till 2001 he was director of the Center for Research on User-System Interaction (IPO) and director of the User-System-Interaction (USI) design program. He is now the head of the Designed Intelligence (DI) group. The DI group has a Simulation Lab Robotics Lab Biofeedback Lab Game Lab Cultural Computing Lab and an Interactive Vision Studio.

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