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B01=Anthony S. Thomas
Category1=Non-Fiction
Category=TJ
Category=TJKV
COP=United States
Delivery_Delivery within 10-20 working days
Language_English
PA=In stock
Price_€50 to €100
PS=Active
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New Studies on Video Games and Health

English

The first chapter analyzes investigations on the use of virtual reality in the context of learning and rehabilitation. The second chapter compares video game players and non-video game players across a range of measures of competitiveness to understand the differences and similarities between these groups' context general competitive profiles. The objective of the closing chapter is to identify and analyze how the techno scientific processes of corporeal virtualization, linked to video games, have interfered in the constitution of the bodies and what implications are involved in the body culture of movement and Physical Education. See more
Current price €77.39
Original price €85.99
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Age Group_Uncategorizedautomatic-updateB01=Anthony S. ThomasCategory1=Non-FictionCategory=TJCategory=TJKVCOP=United StatesDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=In stockPrice_€50 to €100PS=Activesoftlaunch
Delivery/Collection within 10-20 working days
Product Details
  • Weight: 188g
  • Publication Date: 10 May 2019
  • Publisher: Nova Science Publishers Inc
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9781536155679

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