Computer Games Design
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Semiotics of Architecture in Video Games
Gabriele Aroni€112.99Video games are among the most popular media on the planet, and billions of people inhabit these virtual worlds on a daily basis. This book investi...
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Fifty Key Video Games
Taylor & Francis Ltd€167.40This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the med...
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Destiny: Grimoire Anthology (volume 3)
Titan Books Ltd€28.50Bungie presents the Destiny Grimoire Anthology, a must-have collectible lore compendium designed and assembled for Destiny's devoted and enlightene...
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Game AI Pro 360: Guide to Architecture
Steve Rabin€49.99Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a co...
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Breaking Out of the Games Industry
Matthew M. White€52.99This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of...
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Love and Electronic Affection
Lindsay Grace€132.99Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and ...
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Video Games
Taylor & Francis Ltd€49.99This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining t...
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Music of Nobuo Uematsu in the Final Fantasy Series
Intellect€107.99Nobuo Uematsu is one of the most influential Japanese composers of the current age. One of Japan’s most beloved living composers, he has been compo...
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Game Design Deep Dive
Joshua Bycer€117.99Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a de...
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Game Design Deep Dive
Joshua Bycer€51.99Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a de...
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Cambridge International AS & A Level Digital Media and Design Student’s Book
Lesley Ann Davis€45.99Collins’ Cambridge International AS & A Level Digital Media & Design Student’s Book is the only resource written specifically for the new C...
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Cardboard Ghosts
Amabel Holland€137.99Games can be used to model systems because they are themselves systems. Video games handle this under the hood and teach you as you play, but becau...
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Love and Electronic Affection
Lindsay Grace€67.99Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and ...
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Professional Techniques for Video Game Writing
Wendy Despain€52.99This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it’s still a no-nonsense gu...
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Game Time
Christopher Hanson€38.99Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultur...
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Swipe This!
Scott Rogers€33.99Learn to design games for tablets from a renowned game designer! Eager to start designing games for tablets but not sure where to start? Look no f...
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Art of Videogames
Grant Tavinor€81.99The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. ...
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Art of Videogames
Grant Tavinor€33.99The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. ...
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Videogames and Education
Harry J. Brown€167.40Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book ...
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Video Game Theory Reader 2
Taylor & Francis Ltd€55.99The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turni...
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Video Game Theory Reader 2
Taylor & Francis Ltd€179.80The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turni...
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