Computer Games/Online Games: Strategy Guides
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Sold out Scorn
Matthew Pellett€43.99Official lavish in-depth coffee table art book for the first-person horror adventure game Scorn, inspired by H.R. Giger and Zdzislaw Beksinski, to ...
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Infected (Piggy: Original Novel 1)
Terrance Crawford€10.99Mystery, mayhem – try to survive the terrifying world of PIGGY in this original novel based on the fan-favourite video game! ...
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Postmortems from Game Developer
Austin Grossman€43.99The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of rece...
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Destiny Grimoire Anthology, Volume VII: Penumbra
Titan Books Ltd€31.99Bungie presents the Destiny Grimoire Anthology, a must-have collectible lore compendium designed and assembled for Destiny's devoted and enlightene...
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Subjectivity across Media
Taylor & Francis Ltd€186.00Media in general and narrative media in particular have the potential to represent not only a variety of both possible and actual worlds but also t...
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Computer Games
Andrew Burn€28.50Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken tho...
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Playing Video Games
Taylor & Francis Inc€223.20From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenome...
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Video Games and Interactive Media
Stephane Natkin€55.99This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment. While tel...
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Computer Games
Andrew Burn€67.99Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken tho...
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Virtual Ascendance
Devin C. Griffiths€38.99From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches...
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Zombie Culture
Scarecrow Press€72.99Why have zombies resonated so pervasively in the popular imagination and in media, especially films? Why have they proved to be one of the most ver...
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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Andrei Nae€47.99This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworld...
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Oxford Handbook of Virtuality
Oxford University Press Inc€58.99As this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, ...
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Aesthetics of Videogames
Taylor & Francis Ltd€51.99This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most signifi...
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All New Official Minecraft Combat Handbook
Mojang AB€15.99Master the art of battling in Minecraft Don your armour, pick up your sword and charge headfirst into the Minecraft Combat Handbook – the...
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Sport and Play in a Digital World
Taylor & Francis Ltd€51.99Digital technology plays an important role in the everyday lives of people. New types of ‘digital sports’, (sport) gaming, exergaming, cybersport a...
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Designing Games for Children
Carla Fisher€204.60When making games for kids, it�s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far rem...
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Role-Playing Game Studies
Taylor & Francis Inc€64.99This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single,...
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Social Issues in Esports
Taylor & Francis Ltd€51.99This book provides important new insights into social issues in the rapidly growing field of esports, filling a gap in the literature that has, unt...
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Digital Play
Greig de Peuter€34.99A uniquely critical study of video gaming that blends perspectives from political economy, cultural studies, and communications theory.
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Sport and Play in a Digital World
Taylor & Francis Ltd€179.80Digital technology plays an important role in the everyday lives of people. New types of ‘digital sports’, (sport) gaming, exergaming, cybersport a...
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Aesthetics of Videogames
Taylor & Francis Ltd€167.40This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most signifi...
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World of Excesses
Faltin Karlsen€66.99This book explores gaming culture, focusing on competent players and excessive use. Addressing the contested question of whether addiction is possi...
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Methods for Studying Video Games and Religion
Taylor & Francis Ltd€167.40Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure...
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