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A01=Alexey Boreskov
A01=Evgeniy Shikin
Age Group_Uncategorized
Age Group_Uncategorized
and Animation Series
Author_Alexey Boreskov
Author_Evgeniy Shikin
automatic-update
Category1=Non-Fiction
Category=AB
Category=UB
Category=UGN
Category=UMK
Category=UY
COP=United States
Delivery_Pre-order
Geometric Modeling
Language_English
PA=Temporarily unavailable
Price_€50 to €100
PS=Active
SN=Chapman & Hall/CRC Computer Graphics
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Computer Graphics: From Pixels to Programmable Graphics Hardware

English

By (author): Alexey Boreskov Evgeniy Shikin

Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in todays high-performance graphics.

Up-to-Date Techniques, Algorithms, and APIThe book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs.

Web ResourceOn the books CRC Press web page, students can download many ready-to-use examples of C++ code demonstrating various effects. C++ wrappers for basic OpenGL entities, such as textures and programs, are also provided.

In-Depth Guidance on a Programmable Graphics PipelineRequiring only basic knowledge of analytic geometry, linear algebra, and C++, this text guides students through the OpenGL pipeline. Using one consistent example, it leads them step by step from simple rendering to animation to lighting and bumpmapping.

Key Features

  • Covers the main aspects of modern computer graphics
  • Explains how to create various special effects using OpenGL
  • Describes a wide range of current topics, such as tessellation, spherical harmonics, and geometric shaders
  • Contains practical exercises and examples as well as numerous illustrations, including several color images
  • Offers full, cross-platform source code and examples on the books CRC Press web page

Figure slides available upon qualifying course adoption

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Current price €88.34
Original price €92.99
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A01=Alexey BoreskovA01=Evgeniy ShikinAge Group_Uncategorizedand Animation SeriesAuthor_Alexey BoreskovAuthor_Evgeniy Shikinautomatic-updateCategory1=Non-FictionCategory=ABCategory=UBCategory=UGNCategory=UMKCategory=UYCOP=United StatesDelivery_Pre-orderGeometric ModelingLanguage_EnglishPA=Temporarily unavailablePrice_€50 to €100PS=ActiveSN=Chapman & Hall/CRC Computer Graphicssoftlaunch

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Product Details
  • Weight: 1230g
  • Dimensions: 156 x 234mm
  • Publication Date: 25 Oct 2013
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9781439867303

About Alexey BoreskovEvgeniy Shikin

Alexey Boreskov (Moscow State University Russia) (Author) Evgeniy Shikin (Moscow State University Russia) (Author)

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