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A01=Brenda Romero
A01=Ian Schreiber
Age Group_Uncategorized
Age Group_Uncategorized
Author_Brenda Romero
Author_Ian Schreiber
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Category1=Non-Fiction
Category=A
Category=UGN
Category=UMK
COP=United States
Delivery_Pre-order
Language_English
PA=Temporarily unavailable
Price_€50 to €100
PS=Active
softlaunch

Game Balance

English

By (author): Brenda Romero Ian Schreiber

Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory.

Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers.

FEATURES

  • The first and only book to explore game balance as a topic in depth
  • Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them
  • Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks
  • Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation
  • Written by award-winning designers with decades of experience in the field

Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006.

Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

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Original price €65.99
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A01=Brenda RomeroA01=Ian SchreiberAge Group_UncategorizedAuthor_Brenda RomeroAuthor_Ian Schreiberautomatic-updateCategory1=Non-FictionCategory=ACategory=UGNCategory=UMKCOP=United StatesDelivery_Pre-orderLanguage_EnglishPA=Temporarily unavailablePrice_€50 to €100PS=Activesoftlaunch

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Product Details
  • Weight: 1280g
  • Dimensions: 156 x 234mm
  • Publication Date: 17 Aug 2021
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9781498799577

About Brenda RomeroIan Schreiber

Brenda Romero is an award-winning game designer artist and Fulbright scholar who entered the video game industry in 1981. As a designer she has contributed to many seminal titles including the Wizardry and Jagged Alliance series and titles in the Ghost Recon and Dungeons & Dragons franchises. Away from the machine her analog series of six games The Mechanic is the Message has drawn national and international acclaim particularly Train and Síochán Leat (The Irish Game) which is presently housed in the National Museum of Play. In 2015 she won the coveted Ambassadors Award at the Game Developers Choice Awards. In 2014 she received a Fulbright award to study Irelands game industry academic and government policies. In 2013 she was named one of the top 10 game developers by Gamasutra.com and Develop magazine listed her among the 25 people who changed games in 2013. Romero co-owns Loot Drop and Romero Games. Ian Schreiber has been in the industry for eight years first as a programmer and then as a game designer. He has worked on five published game titles including Playboy: the Mansion and the Nintendo DS version of Marvel Trading Card Game. He has also developed training/simulation games for two Fortune 500 companies. Ian has taught game design and development courses at Ohio University Columbus State Community College and Savannah College of Art and Design and has mentored college students at those and several other universities. Ian currently teaches at Rochester Institute of Technology.

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