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A01=Madelon Hoedt
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B01=Matthew Wilhelm Kapell
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Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame

4.00 (4 ratings by Goodreads)

English

By (author): Madelon Hoedt

In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of paleblood. The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design.

This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

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A01=Madelon HoedtAge Group_UncategorizedAuthor_Madelon Hoedtautomatic-updateB01=Matthew Wilhelm KapellCategory1=Non-FictionCategory=UDXCategory=UMKCOP=United StatesDelivery_Delivery within 10-20 working daysLanguage_EnglishNCPA=AvailablePrice_€20 to €50PS=ActiveSN=Studies in Gamingsoftlaunch
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Product Details
  • Weight: 290g
  • Dimensions: 152 x 229mm
  • Publication Date: 06 Nov 2019
  • Publisher: McFarland & Co Inc
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9781476672182

About Madelon Hoedt

Madelon Hoedt is a senior lecturer at the department of drama theatre and performance at the University of Huddersfield in the United Kingdom and previously lectured in game studies at the University of South Wales. She has published extensively on interactive expressions of horror and the Gothic in performance and (digital) games. Series editor Matthew Wilhelm Kapell teaches American studies anthropology and writing at Pace University in New York.

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