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A01=Eddie Paterson
A01=Timothy Williams
A01=Will Cordner
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Age Group_Uncategorized
Author_Eddie Paterson
Author_Timothy Williams
Author_Will Cordner
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Category1=Non-Fiction
Category=GTC
Category=UGG
Category=UGN
Category=UYU
COP=United Kingdom
Delivery_Pre-order
Language_English
PA=Temporarily unavailable
Price_€100 and above
PS=Active
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Once Upon a Pixel: Storytelling and Worldbuilding in Video Games

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gamings most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories.

Key Features

  • A fresh perspective on video games as a whole new form of creative writing.
  • Interviews with a range of leading industry figures, from critics to creators.
  • Professional analysis of modern video game script excerpts.
  • Insights into emerging technologies and the future of interactive storytelling.
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Current price €129.59
Original price €143.99
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A01=Eddie PatersonA01=Timothy WilliamsA01=Will CordnerAge Group_UncategorizedAuthor_Eddie PatersonAuthor_Timothy WilliamsAuthor_Will Cordnerautomatic-updateCategory1=Non-FictionCategory=GTCCategory=UGGCategory=UGNCategory=UYUCOP=United KingdomDelivery_Pre-orderLanguage_EnglishPA=Temporarily unavailablePrice_€100 and abovePS=Activesoftlaunch

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Product Details
  • Weight: 660g
  • Dimensions: 152 x 229mm
  • Publication Date: 21 Nov 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: United Kingdom
  • Language: English
  • ISBN13: 9781138499775

About Eddie PatersonTimothy WilliamsWill Cordner

Eddie Paterson is a senior lecturer in the School of Culture and Communication University of Melbourne where he teaches scriptwriting for performance theatre gaming and new media. He is the author of The Contemporary American Monologue (Bloomsbury 2015) and Redactor (Whitmore 2017). He has returned to gaming in recent years to discover that creative writing is challenging the relationship between gameplay and narrative design. Timothy Williams is a writer and gamer. His Honours thesis explored authorship and player agency in Hideo Kojimas Metal Gear Solid 2: Sons of Liberty. His writing focuses primarily on the intersection between narrative and play in writing for games. He is an independent games writer currently working on expanding the creative element of his thesis into a full-length title. Will Cordner is a writer and gamer. He has an Honours degree in Creative Writing from the University of Melbourne for which his thesis examined the relationship between traditional and interactive storytelling in Naughty Dogs The Last of Us. He is excited to see how this relationship continues to develop in the future and is eagerly anticipating The Last of Us Part II.

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