XR and Metaverse: Proceedings of the 9th International XR-Metaverse Conference 2024, Busan, South Korea | Agenda Bookshop Skip to content
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B01=Daniel Sahl
B01=M. Claudia tom Dieck
B01=Seok Chan Jeong
B01=SJ Kim
B01=Sung-Hee Kim
B01=Timothy Jung
Category1=Non-Fiction
Category=KJD
Category=KJQ
Category=UF
Category=UYT
COP=Switzerland
Delivery_Pre-order
Language_English
PA=Not yet available
Price_€100 and above
PS=Forthcoming
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XR and Metaverse: Proceedings of the 9th International XR-Metaverse Conference 2024, Busan, South Korea

English

This book offers a comprehensive collection of the latest research presented at the 9th International XR-Metaverse Conference held in Busan, South Korea, in 2024. Its goal is to bridge the gap between academia and industry by advancing the state of the art in Metaverse, XR, AI-based AR and VR technologies, and by exploring their applications in various fields such as business, marketing, education, health care, tourism, events, fashion, entertainment, retail, and the gaming industry.

Including contributions by prominent XR scholars from around the globe, the book addresses a wide range of significant topics concerning XR and the Metaverse. Showcasing cutting-edge research outputs, it is of interest to both academics and practitioners eager to catch up on the latest developments in this rapidly evolving field.

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Current price €155.69
Original price €172.99
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Age Group_Uncategorizedautomatic-updateB01=Daniel SahlB01=M. Claudia tom DieckB01=Seok Chan JeongB01=SJ KimB01=Sung-Hee KimB01=Timothy JungCategory1=Non-FictionCategory=KJDCategory=KJQCategory=UFCategory=UYTCOP=SwitzerlandDelivery_Pre-orderLanguage_EnglishPA=Not yet availablePrice_€100 and abovePS=Forthcomingsoftlaunch

Will deliver when available. Publication date 02 Feb 2025

Product Details
  • Dimensions: 155 x 235mm
  • Publication Date: 02 Feb 2025
  • Publisher: Springer International Publishing AG
  • Publication City/Country: Switzerland
  • Language: English
  • ISBN13: 9783031779749

About

Prof. Timothy Jung is Chair Professor of XR (extended reality) Director of Creative AR & VR Hub at Manchester Metropolitan University (UK) and President of the International Association of Immersive Technology Innovation (IAITI). His research interests include AI and Blockchain powered immersive technology innovation for well-being quality of life and happiness.  Dr. M. Claudia tom Dieck is Reader at the Creative Augmented and Virtual Reality Hub at Manchester Metropolitan University (UK) and the Programme Chair of the annual International XR Conference. Her research interests include immersive technologies in the creative industries. Prof. Seok Chan Jeong is a scholar at the faculty of Artificial Intelligence at the Graduate School and Director of AI Grand ICT Research Center at Dong-eui University (South Korea). He is the Local and Conference Chair of the International Association of Immersive Technology Innovation (IAITI). His research interests include Big Data DX Smart Factory IoT Systems and AI-related services. Prof. Sung-Hee Kim is a scholar at the faculty of Artificial Intelligence at the Graduate School and Director of Data Experience lab at the Dong-eui University Busan South Korea. She is Local Program Chair of the International Association of Immersive Technology Innovation (IAITI) and her research interests include human-computer interaction data visualization and AI-related services. Prof. Daniel Sahl directs the Center for Gaming Innovation at the International Gaming Institute at the University of Nevada Las Vegas USA collaborating with global industry leaders to pioneer and commercialize cutting-edge gaming technologies. Renowned for his expertise in game design he has presented at conferences globally on the convergence of video game design and modern gaming machines. Prof. SJ Kim serves as Director of the Digital Experience Lab (DEX Lab) within the Howard R. Hughes College of Engineering and the College of Fine Arts at the University of Nevada Las Vegas USA. With specialized expertise in designing and evaluating immersive interactive interfaces he contributes to advancing innovation at the intersection of engineering and arts.

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