Digital Animation
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Understanding Virtual Reality
Julian McDougall€43.99This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learnin...
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Drawn to Life: 20 Golden Years of Disney Master Classes
Walt Stanchfield€137.99Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored ...
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Doing Black Digital Humanities with Radical Intentionality
Catherine Knight Steele€167.40Based on the auto-ethnographic work of a team of scholars who developed the first Black Digital Humanities program at a research institution, this ...
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Invisible Visual Effects
Jin Zhi€49.99This book aims to provide readers with a systematic understanding of traditional visual effects production, covering both internal VFX studio opera...
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Performance Making and the Archive
Taylor & Francis Ltd€137.99This book investigates theories and practices shaped by a performance’s relationship to the archive. The contributions in the volume examine how th...
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Drawn to Life: 20 Golden Years of Disney Master Classes
Walt Stanchfield€51.99Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored ...
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Game Audio Strategy Guide
Gina Zdanowicz€82.99The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros....
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Cardboard Ghosts
Amabel Holland€61.50Games can be used to model systems because they are themselves systems. Video games handle this under the hood and teach you as you play, but becau...
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Invisible Visual Effects
Jin Zhi€179.80This book aims to provide readers with a systematic understanding of traditional visual effects production, covering both internal VFX studio opera...
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Learning Java Through Games
Lubomir Stanchev€223.20Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-st...
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Persistence of Code in Game Engine Culture
Eric Freedman€45.99With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impa...
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Critical Encounters with Immersive Storytelling
Alke Gröppel-Wegener€27.50A uniquely interdisciplinary look at storytelling in digital, analogue, and hybridised contexts, this book traces different ways stories are experi...
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Game Audio Strategy Guide
Gina Zdanowicz€248.00The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros....
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Persistence of Code in Game Engine Culture
Eric Freedman€167.40With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impa...
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Game Audio Programming 4
Taylor & Francis Ltd€52.99Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and ...
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Game Design Toolbox
Martin Annander€52.99This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game...
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Pocket Mentor for Video Game Testing
Harun H. Ali€34.99Want to work as a games tester in the video games industry? Then this is the book for you. This book provides all the essential information and gui...
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Game Audio Programming 4
Taylor & Francis Ltd€132.99Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and ...
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Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning
David Seelow€142.99All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, e...
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Building a Game Pitch
Arran Topalian€142.99Based on the PocketGamer MasterClass Building a Pitch: From Concept to Document (2021), a decade’s worth of industry experience and numerous indust...
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Pocket Mentor for Video Game Testing
Harun H. Ali€99.99Want to work as a games tester in the video games industry? Then this is the book for you. This book provides all the essential information and gui...
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Game Audio Fundamentals
Keith Zizza€54.99Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of s...
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Pocket Mentor for Video Game Writers
Anna Megill€99.99Want to become a writer in the games industry? Then this is the book is for you. Award-winning game writer Anna Megill provides all the essential i...
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Business Planning for Games
Christopher Buckingham€142.99This is a practical guide to help budding entrepreneurs think about various planning aspects of their proposed games business, with a view to growi...
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