Digital Animation
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Spotification of Popular Culture in the Field of Popular Communication
Taylor & Francis Ltd€167.40This edited collection considers various meanings of the "Spotification" of music and other media. Specifically, it replies to the editor’s call to...
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Against Automation Mythologies
J. Jesse Ramirez€25.99Inspired by Roland Barthes’s practice of "semioclasm" in Mythologies, this book offers a "technoclasm"; a cultural critique of US narratives, disco...
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Cheer and Loathing
Chris Robinson€23.99One of the most acclaimed writers in animation returns with this informal sequel to his previous books on indie animation, Unsung Heroes of Animati...
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Sale Game Design Deep Dive
Joshua Bycer€61.50Game Design Critic and expert Josh Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and ...
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Game Design Deep Dive
Joshua Bycer€137.99Game Design Critic and expert Josh Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and ...
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Video Game Design For Dummies
Alexia Mandeville€28.50Learn what it takes to design a video game, as a hobby or as a career! Video Game Design For Dummies teaches you what it takes to design games from...
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Game Business Guidebook
Diego Ricchiuti€142.99This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer a...
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Adopting Artificial Intelligence Tools in Higher Education
Taylor & Francis Ltd€77.99This edited volume explores the adoption of Artificial Intelligence (AI) tools in higher education, specifically focusing on student assessment. It...
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Sale Adopting Artificial Intelligence Tools in Higher Education
Taylor & Francis Ltd€61.50This edited volume explores the adoption of Artificial Intelligence (AI) tools in higher education, specifically focusing on student assessment. It...
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Digital Storytelling
Carolyn Handler Miller€74.99Digital Storytelling: A Creator's Guide to Interactive Entertainment 5th edition delves into the fascinating and groundbreaking stories enabled by ...
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Playtesting Best Practices
Chris Backe€137.99Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop g...
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Fundamentals of Video Game Literacy
Ryan Zhao€69.99This book posits a novel framework for sense-making and meaning-making in the play of video games. Extending a modern, process-oriented, audience-i...
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Event-Database Architecture for Computer Games
Rodney Quaye€142.99Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of bui...
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Sale World Building for Game Designers
Steve Dee€61.50Our modern world is dominated by giant media companies, and increasingly they don’t so much sell story, characters or gameplay as they do their set...
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Digital Storytelling
Carolyn Handler Miller€173.60Digital Storytelling: A Creator's Guide to Interactive Entertainment 5th edition delves into the fascinating and groundbreaking stories enabled by ...
View full details€173.60Sale -
Sale
Game Business Guidebook
Diego Ricchiuti€61.50This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer a...
View full details€61.50Sale -
Sale
Fundamentals of Video Game Literacy
Ryan Zhao€173.60This book posits a novel framework for sense-making and meaning-making in the play of video games. Extending a modern, process-oriented, audience-i...
View full details€173.60Sale -
Sale Playtesting Best Practices
Chris Backe€61.50Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop g...
View full details€61.50Sale -
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Crafty Game Writing
Alex Epstein€61.50Every writer dreams of creating their own game world and telling their own stories. But creating a new game from scratch is different from working ...
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Floating Point Numerics for Games and Simulations
Nima Badizadegan€69.99Floating point is ubiquitous in computers, where it is the default way to represent non-integer numbers. However, few people understand it. We all ...
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Maya 8.0 Character Modeling
Gary Oliverio€47.99Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the l...
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Floating Point Numerics for Games and Simulations
Nima Badizadegan€173.60Floating point is ubiquitous in computers, where it is the default way to represent non-integer numbers. However, few people understand it. We all ...
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Creating High-Quality Vegetation for Games
Chico Spans€61.50This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and t...
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Ludotronics Game Design Methodology
J. Martin€142.99This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development pro...
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