Digital Animation
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Event-Database Architecture for Computer Games
Rodney Quaye€142.99Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of bui...
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Rodney Quaye€61.50Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of bui...
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Rodney Quaye€61.50Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of bui...
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Animation Craft
Jonathan Annand€65.99This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their a...
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Fëdor Khitruk
Laura Pontieri€23.99This book is a first and long-awaited study of the directorial work of the animation master Fëdor Khitruk (1917–2012), an artist who formed in the ...
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Animation Craft
Jonathan Annand€142.99This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their a...
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Crafty Game Writing
Alex Epstein€173.60Every writer dreams of creating their own game world and telling their own stories. But creating a new game from scratch is different from working ...
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Learning Java Through Games
Lubomir Stanchev€97.99Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-st...
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GPU Pro 4
Taylor & Francis Inc€142.99GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming...
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One-Week Dungeons
David L. Craddock€36.50"An entertaining, race-against-time narrative." —Kobo review"A fast-paced look into seven-day roguelikes, something so niche most people wouldn't h...
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Animator's Survival Kit: Runs, Jumps and Skips
Richard E. Williams€16.99RUNS, JUMPS AND SKIPSFrom Richard Williams' The Animator's Survival Kit comes key chapters in mini form.The Animator's Survival Kit is the essentia...
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Theory and Practice of Motion Design
Taylor & Francis Ltd€192.20This collection offers an expansive, multiplatform exploration of the rapidly-expanding area of motion design and motion graphics, taking into acco...
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Artificial Intelligence and Playable Media
Eric Freedman€167.40This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyda...
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Theory and Practice of Motion Design
Taylor & Francis Ltd€46.99This collection offers an expansive, multiplatform exploration of the rapidly-expanding area of motion design and motion graphics, taking into acco...
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Building Blocks of Tabletop Game Design
Geoffrey Engelstein€127.99Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category....
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Artificial Intelligence and Playable Media
Eric Freedman€43.99This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyda...
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One-Week Dungeons
David L. Craddock€87.99"An entertaining, race-against-time narrative." —Kobo review"A fast-paced look into seven-day roguelikes, something so niche most people wouldn't h...
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Game Development 2042
Tim Fields€132.99This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around th...
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Writing for Games
Hannah Nicklin€132.99Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; ...
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Pocket Mentor for Game Community Management
Carolin Wendt€40.99Want to work in community management in the games industry? Then this is the book for you. Filled with practical advice and real-world examples, th...
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Game Writing Guide
Anna Megill€122.99This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly w...
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Game Dev Stories Volume 1
David L. Craddock€47.99Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddo...
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Character Development and Storytelling for Games
Lee Sheldon€55.99This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from th...
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Game Writing Guide
Anna Megill€49.99This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly w...
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Understanding Virtual Reality
Julian McDougall€43.99This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learnin...
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Drawn to Life: 20 Golden Years of Disney Master Classes
Walt Stanchfield€137.99Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored ...
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Doing Black Digital Humanities with Radical Intentionality
Catherine Knight Steele€167.40Based on the auto-ethnographic work of a team of scholars who developed the first Black Digital Humanities program at a research institution, this ...
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Invisible Visual Effects
Jin Zhi€49.99This book aims to provide readers with a systematic understanding of traditional visual effects production, covering both internal VFX studio opera...
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Performance Making and the Archive
Taylor & Francis Ltd€137.99This book investigates theories and practices shaped by a performance’s relationship to the archive. The contributions in the volume examine how th...
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Drawn to Life: 20 Golden Years of Disney Master Classes
Walt Stanchfield€51.99Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored ...
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Game Audio Strategy Guide
Gina Zdanowicz€82.99The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros....
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Cardboard Ghosts
Amabel Holland€61.50Games can be used to model systems because they are themselves systems. Video games handle this under the hood and teach you as you play, but becau...
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Invisible Visual Effects
Jin Zhi€179.80This book aims to provide readers with a systematic understanding of traditional visual effects production, covering both internal VFX studio opera...
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Learning Java Through Games
Lubomir Stanchev€223.20Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-st...
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Persistence of Code in Game Engine Culture
Eric Freedman€45.99With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impa...
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Critical Encounters with Immersive Storytelling
Alke Gröppel-Wegener€27.50A uniquely interdisciplinary look at storytelling in digital, analogue, and hybridised contexts, this book traces different ways stories are experi...
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Game Audio Strategy Guide
Gina Zdanowicz€248.00The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros....
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Persistence of Code in Game Engine Culture
Eric Freedman€167.40With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impa...
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Game Audio Programming 4
Taylor & Francis Ltd€52.99Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and ...
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Game Design Toolbox
Martin Annander€52.99This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game...
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Pocket Mentor for Video Game Testing
Harun H. Ali€34.99Want to work as a games tester in the video games industry? Then this is the book for you. This book provides all the essential information and gui...
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Game Audio Programming 4
Taylor & Francis Ltd€132.99Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and ...
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Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning
David Seelow€142.99All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, e...
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Building a Game Pitch
Arran Topalian€142.99Based on the PocketGamer MasterClass Building a Pitch: From Concept to Document (2021), a decade’s worth of industry experience and numerous indust...
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Pocket Mentor for Video Game Testing
Harun H. Ali€99.99Want to work as a games tester in the video games industry? Then this is the book for you. This book provides all the essential information and gui...
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Game Audio Fundamentals
Keith Zizza€54.99Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of s...
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Pocket Mentor for Video Game Writers
Anna Megill€99.99Want to become a writer in the games industry? Then this is the book is for you. Award-winning game writer Anna Megill provides all the essential i...
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Business Planning for Games
Christopher Buckingham€142.99This is a practical guide to help budding entrepreneurs think about various planning aspects of their proposed games business, with a view to growi...
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