The music and sounds of video games have become an inescapable part of our world. Not only do these sonic elements profoundly shape the experiences of billions of players every day, but also the soundscapes of games have stretched out from our living rooms to encompass spaces as diverse as pinball arcades, concert halls, museums, and classrooms across the globe. Research on game music and sound is equally diverse-a vibrant, innovative, and multifaceted field that incorporates approaches from media studies, musicology, sound studies, music theory, psychology, and more. Drawing on the expertise of leading scholars and practitioners from around the globe, The Oxford Handbook of Video Game Music and Sound features nearly 50 chapters on topics ranging from the earliest pinball machines to the latest in virtual reality technology. The resulting volume provides both a comprehensive introduction to the study of game audio and an indispensable resource for experts.
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Will deliver when available. Publication date 21 Oct 2024
Product Details
Weight: 1814g
Dimensions: 175 x 231mm
Publication Date: 21 Oct 2024
Publisher: Oxford University Press Inc
Publication City/Country: United States
Language: English
ISBN13: 9780197556160
About
William Gibbons is Dean of the Crane School of Music at SUNY Potsdam where he also holds the rank of Professor of Music History. Prior to joining SUNY Potsdam he was Associate Professor of Musicology and Associate Dean of the College of Fine Arts at Texas Christian University. He earned a BA in Music from Emory & Henry College and MA and PhD degrees in Musicology from the University of North Carolina at Chapel Hill. Mark Grimshaw-Aagaard is the Obel Professor of Music at Aalborg University Denmark. He has published widely across subjects as diverse as sound biofeedback in computer games virtuality the Uncanny Valley presence/immersion ultrasound and IT systems. Mark is series editor for the series Palgrave Studies in Sound and his books include the anthologies Game Sound Technology & Player Interaction (2011) The Oxford Handbook of Virtuality (2014) The Oxford Handbook of Sound & Imagination (2019) and the co-authored monographs Sonic Virtuality (2015) and The Recording Mixing & Mastering Reference Handbook (2019).