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Please note that books with a 10-20 working days delivery time may not arrive before Christmas.
A01=Michele Haiken
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Gamify Literacy: Boost Comprehension, Collaboration, and Learning

English

By (author): Michele Haiken

Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamification?

With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.

This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.

This book includes:
  • Tips for implementing gaming techniques to engage and motivate students
  • Fun and engaging design to complement a game-based approach to learning
  • Examples that can easily be modified for different grade levels
See more
Current price €29.90
Original price €32.50
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A01=Michele HaikenAge Group_UncategorizedAuthor_Michele Haikenautomatic-updateCategory1=Non-FictionCategory=JNFDCategory=JNTCategory=JNVCOP=United StatesDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=AvailablePrice_€20 to €50PS=Activesoftlaunch
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Product Details
  • Weight: 380g
  • Dimensions: 190 x 231mm
  • Publication Date: 30 May 2017
  • Publisher: International Society for Technology in Education
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9781564843869

About Michele Haiken

Michele Haiken is a literacy teacher at Rye Middle School and an adjunct professor at Manhattanville College. She is also a frequent speaker and a contributor to the ISTE book Teaching Literacy in the Digital Age. For Gamify Literacy HAiken collaborated with a range of game and literacy experts including top game developers teachers librarians and technology coordinators.

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