Teaching in the Game-Based Classroom | Agenda Bookshop Skip to content
Age Group_Uncategorized
Age Group_Uncategorized
assessment
automatic-update
B01=David Seelow
Board Game
Category1=Non-Fiction
Category=JNF
Category=JNLB
Category=JNLC
Category=JNT
Category=JNV
classroom management
Colossal Cave Adventure
computers and technology
COP=United Kingdom
Delivery_Delivery within 10-20 working days
Digital Game
Digital GBL
distance education and learning
Edith Finch
educational technology
eq_isMigrated=2
eq_non-fiction
eq_society-politics
Face To Face
Follow
game-based learning
Gameful Learning
games
Grand Theft Auto
instructional strategies
Language_English
Minecraft Server
Minecraft Worlds
NPCs
Open World Games
PA=Available
Paused
Persona
Price_€20 to €50
Project Based Learning
PS=Active
SBHC
secondary education
Social Emotional Learning
softlaunch
Steam
Student Engagement
Tabletop
Vice Versa
Video Games
Violated
Worthwhile

Teaching in the Game-Based Classroom

English

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.

See more
€36.50
Age Group_Uncategorizedassessmentautomatic-updateB01=David SeelowBoard GameCategory1=Non-FictionCategory=JNFCategory=JNLBCategory=JNLCCategory=JNTCategory=JNVclassroom managementColossal Cave Adventurecomputers and technologyCOP=United KingdomDelivery_Delivery within 10-20 working daysDigital GameDigital GBLdistance education and learningEdith Fincheducational technologyeq_isMigrated=2eq_non-fictioneq_society-politicsFace To FaceFollowgame-based learningGameful LearninggamesGrand Theft Autoinstructional strategiesLanguage_EnglishMinecraft ServerMinecraft WorldsNPCsOpen World GamesPA=AvailablePausedPersonaPrice_€20 to €50Project Based LearningPS=ActiveSBHCsecondary educationSocial Emotional LearningsoftlaunchSteamStudent EngagementTabletopVice VersaVideo GamesViolatedWorthwhile
Delivery/Collection within 10-20 working days
Product Details
  • Weight: 300g
  • Dimensions: 152 x 229mm
  • Publication Date: 13 Jul 2021
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Language: English
  • ISBN13: 9780367487492

About

David Seelow is Founder of the Revolutionary Learning blog and an education service provider. He is Senior Adjunct Professor of English at the College of Saint Rose, U.S.A., and was Founding Executive Director of the Center for Game and Simulation-Based Learning.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
We use cookies to ensure that we give you the best experience on our website. If you continue we'll assume that you are understand this. Learn more
Accept