Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming | Agenda Bookshop Skip to content
Selected Colleen Hoover Books at €9.99c | In-store & Online
Selected Colleen Hoover Books at €9.99c | In-store & Online
A01=Erik Buck
Age Group_Uncategorized
Age Group_Uncategorized
Author_Erik Buck
automatic-update
Category1=Non-Fiction
Category=UMQ
Category=UMS
COP=United States
Delivery_Delivery within 10-20 working days
Language_English
PA=To order
Price_€20 to €50
PS=Active
softlaunch

Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming

English

By (author): Erik Buck

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad   OpenGL ES technology underlies the user interface and graphical capabilities of Apples iPhone, iPod touch, and iPadas well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of  Open GL ES in Apples iOS environment.   This highly anticipated title focuses on modern, efficient approaches that use the newest versions of  OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apples powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps.   If youve written C or C++ code and know  object-oriented programming basics, this title  brings together everything you need to fully  master OpenGL ES graphics for iOSincluding  downloadable examples specifically designed to  jumpstart your own projects.   Coverage includes   Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture Integrating Cocoa Touch with OpenGL ES to leverage the power of Apples platform Creating textures from start to finish: opacity, blending, multi-texturing, and compression Simulating ambient, diffuse, and specular light Using transformations to render 3D geometric objects from any point of view Animating scenes by controlling time through application logic Partitioning data to draw expansive outdoor scenes with rolling terrain Detecting and handling user interaction with 3D geometry Implementing special effects ranging from skyboxes to particles and billboards Systematically optimizing graphics performance Understanding the essential linear algebra concepts used in computer graphics Designing and constructing a complete simulation that incorporates everything youve learned See more
Current price €40.84
Original price €42.99
Save 5%
A01=Erik BuckAge Group_UncategorizedAuthor_Erik Buckautomatic-updateCategory1=Non-FictionCategory=UMQCategory=UMSCOP=United StatesDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=To orderPrice_€20 to €50PS=Activesoftlaunch
Delivery/Collection within 10-20 working days
Product Details
  • Weight: 550g
  • Dimensions: 170 x 215mm
  • Publication Date: 16 Aug 2012
  • Publisher: Pearson Education (US)
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9780321741837

About Erik Buck

Erik M. Buck is a serial entrepreneur and author. He co-wrote Cocoa Programming in 2003 and Cocoa Design Patterns in 2009. He founded his first company EMB & Associates Inc. in 1993 and built the company into a leader in the aerospace and entertainment software industries. Mr. Buck has also worked in construction taught science to 8th graders exhibited oil on canvas portraits and developed alternative fuel vehicles. Mr. Buck sold his company in 2002 and took the opportunity to pursue other interests including his latest startup cosmicthump.com. Mr. Buck is an Adjunct Professor of Computer Science at Wright State University and teaches iOS programming courses. He received a BS in Computer Science from the University of Dayton in 1991.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
We use cookies to ensure that we give you the best experience on our website. If you continue we'll assume that you are understand this. Learn more
Accept