Designing Computer-Based Learning Materials | Agenda Bookshop Skip to content
Black Friday Sale Now On! | Buy 3 Get 1 Free on all books | Instore & Online.
Black Friday Sale Now On! | Buy 3 Get 1 Free on all books | Instore & Online.
A01=Alan Clarke
Age Group_Uncategorized
Age Group_Uncategorized
Author_Alan Clarke
automatic-update
Category1=Kids
Category1=Non-Fiction
Category=KJM
Category=UB
Category=YQ
COP=United Kingdom
Delivery_Pre-order
Language_English
PA=Temporarily unavailable
Price_€20 to €50
PS=Active
softlaunch

Designing Computer-Based Learning Materials

English

By (author): Alan Clarke

First published in 2001, this volume demonstrates how computer-based learning has the potential to provide a highly motivating learning experience, that it also has the potential to achieve exactly the opposite, and that the difference between these two extremes is the quality of the learning design.

The challenge for the learning designer isnt a simple one. You are being asked to prepare interactive learning for someone you cant see and with whom the only interaction you are likely to have is via limited written communication. Fortunately help is at hand in Alan Clarkes Designing Computer-Based Learning Materials.

Dr. Clarke offers a definitive guide to each of the many elements involved in good design. This book explores the principles of adult learning, and relates to the potential, features and impact of computer-based learning.

This is not a how to book, but rather one seeking to help you understand the different elements which go into computer-based learning. If you are commissioning material, it will help you to understand the contractors constraints. If you are designing materials yourself, it will allow you to avoid many of the errors it is all too easy to make when developing them.

Computer-based learning materials are not all the same: their range reflects the variety of learners that use them and purposes they are used for; the different learning environments that are available to people; the different subjects that they wish to learn and the level to which they wish to take them.

In the face of such a complex task, involving so many factors and variables, it is essential that the learning designer understands what is involved and uses a rigorous process for envisioning, planning, designing, implementing and testing their solution. This is a book about learning design and not about software production and, as such, it provides any aspiring designers with the fundamentals of producing the highly motivating learning experience, which should be their objective.

See more
Current price €35.69
Original price €41.99
Save 15%
A01=Alan ClarkeAge Group_UncategorizedAuthor_Alan Clarkeautomatic-updateCategory1=KidsCategory1=Non-FictionCategory=KJMCategory=UBCategory=YQCOP=United KingdomDelivery_Pre-orderLanguage_EnglishPA=Temporarily unavailablePrice_€20 to €50PS=Activesoftlaunch

Will deliver when available.

Product Details
  • Weight: 400g
  • Dimensions: 170 x 245mm
  • Publication Date: 30 Jun 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: United Kingdom
  • Language: English
  • ISBN13: 9780367000790

About Alan Clarke

Alan Clarke has twenty years experience in the development and application of computer-based learning. He has written extensively on the subject and is currently working for NIACE on the application of ICT to learning. He has previously been employed by the National Council for Educational Technology and the Department for Education and Employment.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
We use cookies to ensure that we give you the best experience on our website. If you continue we'll assume that you are understand this. Learn more
Accept